Update: The Strike Vector Team - which is temporarily simply calling itself "Strike Vector Team" - clarified to Eurogamer that "Strike Vector is currently developed for PC, but we are considering other platforms."

When I asked about it possibly going to Kickstarter, the developer responded "Currently the game is self funded, and we don't need a publisher at the moment as we really want to stay indie at all costs (like indie indie and not publisher-backed indie)."

Original story: Strike Vector is one amazingly polished looking aerial combat game from a team of four people.

Developed with Unreal Engine 3 by a ragtag crew of ex-staff from Quantic Dream, Sony Liverpool and Dontnod (Remember Me), Strike Vector look like it could rival a triple A game based on its lavish trailer below.

One thing that really appeals to me about it is there seems to be plenty of Return of the Jedi-esque weaving through stuff, which I always found vastly more appealing than empty open space battles. The crowded scenery full of floating stations and triangular beams recalls the best bits of Rogue Leader and the ability to switch between a turbo-focused Jet Mode and a mech-like Hover Mode that operates more like a typical FPS "with increased precision, ironsight and strafe based evasion moves" looks like a welcome addition to the template (even if it didn't work out so well for Strike Suit Zero).

The developer noted on its official site that there will be a solo mode, but "the main focus of this game will be on multiplayer."

Strike Vector doesn't have a release date yet, but we'll be keeping a close eye on this one.

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Jeffrey Matulef

Jeffrey Matulef

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Jeffrey Matulef is the best-dressed man in 1984. Based in Portland, OR he operates as Eurogamer's US news editor.

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