thatgamecompany, the developer of excellent PlayStation 3 oddities flOw and Flower, was bankrupt when it shipped Journey last year.

The company was forced to burn through backup resources after deciding to spend an extra year on Journey's development, co-founder Jenova Chen explained during a presentation at DICE 2013 (thanks, Strategy Informer).

"A lot of people weren't paid," he said. "We also went bankrupt as a company."

Journey originally began life as a 2006 prototype named Utopia. Back then it was a four-player game, before it was changed to two-player to emphasise players helping one another.

"The reason we wanted to create Journey besides reaching that cathartic moment in the end was to create a real connection between two people," Chen told Eurogamer last year.

"The reason I do that is because most people are saying right now: social gaming is hot. But no other game is really socialising, as in the emotional exchange between two humans."

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (42)

Games in this article

About the author

Tom Phillips

Tom Phillips

News Editor

Tom is Eurogamer's news editor. He writes lots of news, some of the puns and all the stealth Destiny articles.

More articles by Tom Phillips

Comments (42)

Hide low-scoring comments
Order
Threading

Related

flOw

Go with it.

Flower

Into flora.

Journey Review

Just deserts?

Flower, FlOw and Journey headed to PS4 on disc

Journey also getting standalone release, now 60fps.

flOw now available on PlayStation 4 and Vita

Cross-buy the classic for just £3.99.