Earlier this week Capcom announced that its formerly 3DS-exclusive Resident Evil: Revelations would be coming to PS3, Wii U, Xbox 360 and PC in an enhanced version. As many pointed out, the Vita was omitted from this list. But why?

Capcom product manager Mike Lunn responded to such queries on the US PlayStation Blog, stating that it was a technical issue with porting to the platform.

"When we were developing Revelations for new platforms we really wanted to hone in on the experience you get with a large format screen, surround sound, etc. This type of setup really helps players get sucked into the horror vibe and enjoy the game to its fullest extent," Lunn stated in a comment. A big screen experience is all well and good, but this totally ignores the fact that the game was originally designed for a system with a smaller screen than the Vita and even less horsepower.

Lunn later added, "3DS and PS Vita infrastructure let alone developing games for them are extremely different beasts. Even just the screens as you mention are completely different resolutions/functions."

After that he continued to direct people to his first response.

Given that there are loads of games that exist on both platforms, this talk of different resolutions and surround sound seems like it isn't telling the full story. Perhaps it has more to do with the Vita's poor sales, eh?

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Jeffrey Matulef

Jeffrey Matulef

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Jeffrey Matulef is the best-dressed man in 1984. Based in Portland, OR he operates as Eurogamer's US news editor.

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