Molyneux backtracks on claim he will only make "one more game"

And explains why he needs Kickstarter users' money. 

Curiosity developer Peter Molyneux has clarified his earlier comments that he would only develop "one more game".

Molyneux is currently working on Kickstarter project Godus, a follow-up to social experiment Curiosity: What's in the Cube?.

It has currently raised 193,503. Developer 22 Cans needs to raise more than double that - 450,000 - to get the project funded. It has 18 days to go.

"I wasn't in any way announcing my retirement or saying I'm going to throw myself off the nearest bridge after my next game," Molyneux told GamesIndustry International.

"I'm either going to stop making games when everyone in the world just hates the games I make or the day when I die. I feel more passionate, more engaged, more energetic about making games now than I ever have. The thought of retirement is abhorrent to me. I would have to be in some vegetative state to consider retirement."

This contradicts a statement made by Molyneux last month, when he mentioned that he planning an upcoming project to be his last.

"I'm only going to make one more game, I think," Molyneux said. "And that thought - the thought of every ounce of my energy, every ounce of my experience, every mistake that I've made in every single game - if I can learn from that, and use that energy to make one game... that's what I'm trying to do."

"Everyone kind of thinks I'm loaded with money and live in Versailles or something, and drive around in a gold Rolls Royce."

Peter Molyneux, founder of 22 Cans

Molyneux today added that he was prepared to seek standard publisher backing for Project Godus, should the game fail its Kickstart goals.

"We'd have to look at some of the more traditional routes," Molyneux explained. "I think it would be a tough world to be in if we weren't funded, that's for sure.

"Everyone kind of thinks I'm loaded with money and live in Versailles or something, and drive around in a gold Rolls Royce," Molyneux added, defending his decision to use crowd-funding to help pay for the game's development. "None of that is true. I'm not starving by any means, but I haven't got unlimited wealth. I used a lot of money to found 22 Cans, to release Curiosity, and to build a team of 20 people."

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (70)

About the author

Tom Phillips

Tom Phillips

News Editor

Tom is Eurogamer's news editor. He writes lots of news, some of the puns and all the stealth Destiny articles.


Call of Duty Modern Warfare 2 Remaster launches tomorrow

UPDATE: Activision finally confirms - and announces PS4 timed exclusivity.

Long-running Official Xbox Magazine shuts down

Future bosses say they've taken pay cuts to reduce lay-offs.

FeatureAs Riot bids to take on Blizzard and Valve, the studio faces challenges of its own making

"There are no limits" co-founder Marc Merrill tells us, as a new world order emerges.

E3 2021 dates confirmed

Expect a "reimagined" show.

You may also enjoy...

Comments (70)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments