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Doom 3 BFG Edition source code poured onto internet

Re-Carmack those paths.

What ho, the Doom 3 BFG Edition GPL (general public licence) source code has been officially released for the PC mod community to have is devilish way with.

Gore.

In addition, a patch has been applied to the game on Steam. Among the new features added are new field of vision settings, controller bind options and extra anti-cheat measures.

There's a gore-splash of bug fixes as well. The full list, stretch out like flayed skin on a rack, follows:

New features

  • All projectiles cast shadows
  • Texture LOD bias added to menu options
  • Added option to force v-sync (instead of "smart v-sync")
  • Adjusted default brightness value
  • Shadow casting projectiles added to menu options
  • Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
  • Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
  • Added option to disable checkpoints
  • Allow left/right to enter resolution menu
  • Variable FOV settings options were added into the main menu
  • Added controller bind options
  • Added additional anti-cheat measures

Bug fixes

  • Fixed blood splatter effects break after reloading save game
  • Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
  • Fixed weapon impact effects break after using the artifact (heart)
  • Fixed leaderboards to work across languages