Nintendo announces Wii U developer tech

Wii U games to leverage core game tools.

Nintendo has licensed several slices of well-known technology for developers to use creating Wii U games.

Developers can wield both Havok's physics tech and user-interface toolset Scaleform when making Wii U software.

This middleware technology allows for quicker and easier game development using familiar tools, something Nintendo may consider useful for ensuring Wii U sees plenty of multi-platform titles from third-party developers.

Scaleform is used to create HUDs and menus and can make snazzy-looking in-game affairs like the suit-based inventory seen in Dead Space.

It is part of a larger suite of tools from tech company Autodesk, all of which Nintendo has their hands on for Wii U. Also included is AI toolset Kynapse, as well as character animation tool HumanIK.

Havok's physics and animation tools will "give game developers everywhere easy access to Havok's industry-leading technology," boss of Havok Dave Coghlan said. "We are sure this license agreement will result in the creation of great interactive experiences for consumers on the Wii U platform!"

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.

Jump to comments (20)

About the author

Tom Phillips

Tom Phillips

Deputy Editor  |  tomphillipsEG

Tom is Eurogamer's deputy editor. He writes lots of news, some of the puns and makes sure we put the accent on Pokémon.


You may also enjoy...

Supporters only

Comments (20)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer Merch
Explore our store