Mojang rethinking Minecraft: Pocket Edition

"It seems like we made a huge mistake."

Mojang is planning an extensive "reorganising" of Minecraft: Pocket Edition via a series of updates, following negative user feedback to a planned content update.

Business developer Daniel Kaplan took to the developer's blog yesterday to concede that the studio had taken the wrong direction with the mobile version of its world-building phenomenon.

"As I stated in a previous post we had an initial plan of making Minecraft: Pocket Edition more like Minecraft Creative," he wrote.

"But alas we were wrong. We have read tons of comments and feedback and it seems like we made a huge mistake. You wanted monsters, resources, animals and more different blocks.

"This means that the initial code we had written didn't exactly fit with the new plan where we wanted to add all the stuff you have been asking for. So we have been reorganising, rewritten and changed the whole plan for Minecraft: Pocket Edition."

He added that the first in a series of planned updates will go live for both Android and iOS by 8th February.

"In the background a lot of stuff has changed to support the survival aspects of the game," explained Kaplan.

"You will see some neat looking animals and new blocks. Crafting won't be in this update since we need to redesign the GUI for it and it will need some iteration and thinking.

"But the great part is that the foundation for survival will be mostly done and we can throw out much more fun updates! Yay! :D And hopefully the progress of the updates will be much more faster. Oh, and of course some bug-fixing have been done too. Doors and fences will be in there too!"

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Fred Dutton

Fred Dutton

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Fred Dutton is Eurogamer's US news editor, based in Washington DC.


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