Deus Ex: The Missing Link • Page 3

Eidos Montreal's Marc-Andre Dufort joins the dots. 

Eurogamer: Will this new boss battle feel more in-keeping with the main game?

Marce-Andre Dufort: It's a lot less frustrating, depending on the way you play. If you played more combat in the main game, you probably didn't have any trouble dealing with the boss fights. So we allow the adaptation of the way you play for that particular boss fight.

Eurogamer: Were you happy with the way the boss fights in the main game turned out? Some say they were frustrating.

Marce-Andre Dufort: I was playing more of mixed stealth and combat style, so I had some good weapons in my inventory. I didn't have a lot of trouble dealing with them. No, I didn't get any big frustrations dealing with them. But I can understand people playing more stealth style having some frustration dealing with those bosses.

Eurogamer: Does this new sea base area for the DLC act like a hub from the main game?

Marce-Andre Dufort: No. It's more like a compound, like, for example FEMA (Federal Emergency Management Agency) or Tai Yong Medical or Omega Ranch. It's more of a map like those maps.

Eurogamer: The DLC is called The Missing Link. What does that title relate to?

Marce-Andre Dufort: There is a story component related to that. Adam is missing. When Adam arrives at Omega Ranch, Pritchard didn't know where he was, so that's one thing. And, there's something else I can't reveal right now, but something else is missing. It's story related. Adam will find something that is missing. That's pretty much all I can say.

Eurogamer: You say there was no plan to do a DLC originally. Is The Missing Link a one off, or should we expect more?

Marce-Andre Dufort: I can't really comment on that.

Eurogamer: I'm struggling to think of events in the game or sequences that have the space and time to fit more content in. The Missing Link takes place in the obvious one.

Marce-Andre Dufort: It was the easiest one we could find, the only one that really makes sense.

Eurogamer: Do you plan to update and patch the main game? Some fans of the PC version have called for bug fixes.

Marce-Andre Dufort: The patch we did on the PC version, there were a lot of bugs that have been fixed on PC that will be fixed on the consoles as the same time as we release the DLC. It will fix bugs for the side quests. I think it's the Motherly Ties side quest that you couldn't finish depending on how you played in the police station. We fixed that bug. There's also one for the Tai Yong Medical pass that was broken. We fixed stuff like that - major things that mean you cannot finish the game if we don't fix those bugs.

Eurogamer: Human Revolution was critically acclaimed and enjoyed good sales. Would you like to make another Deus Ex?

Marce-Andre Dufort: I would like to, but I don't know what the future is right now. I know that Wada-san [Yoichi Wada, Square Enix president] said he had a plan for the future, but right now we're celebrating the success of the game, since it's the first game of the studio. I don't know if you've seen the credits of the main game, but there were a lot of production babies, so I think people want to spend some time with their families and take some time off. That's pretty much where we are right now.

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About the author

Wesley Yin-Poole

Wesley Yin-Poole

Deputy Editor

Wesley is Eurogamer's deputy editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.


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