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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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TrackMania 2: Canyon

Zone of the fenders.

All too often you're robbed, ingloriously, by your own idiocy. The final corner, designed to inevitably undo the pixel-precision with which you've taken the rest of the course, sends you whipping head-over-heels into the drink below.

But even when you're not winning, there's something about the sight of 50 cars failing in perfect harmony that never fails to entertain. In the process of understanding their own mistakes, players crib off each other, take the neater line on the next attempt, and collectively make it to the end. Well, most of them. But it's a communal effort - and in this sequel, it's a breathtaking spectacle in the skies of the canyon.

You'll race down a narrow strip-way, hit the acceleration point and take off like a rocket into the desert sky, your co-pilots hanging in the air with you, preparing for that delicate landing and pin-perfect slide into the next corner. "For the love of God, someone put the Freebird on," you think. Then the jukebox kicks in and Freebird streams through your speakers. (Alright, that's a wishful lie - it was actually Bon Jovi's Someday I'll Be Saturday Night - but screw it, any hair-rock will do in a desert race.)

And when the track comes around again on the server playlist, you laugh. You laugh because those lemmings have just followed each over the edge of the precipice. They don't understand that there's a trick to this course - but you do, because you used to be that lemming. And where the game truly shines is in your competitors' willingness to share that knowledge with you, to bring you up to the same level of competition as best they can, so that you enjoy the track every bit as much as they do.

Concerns that the environment would become samey, that tracks might become indistinct from each other, are understandable. But as the moody hues of sunset descend on the canyon, obstacles become newly obscured by darkness, or the now-exposed terrain of the desert floor carries your car precariously as you strive not to steer, but rather to counter the game-ending turbulence of the bedrock. The game constantly challenges and surprises you, changing the rules mid-game in a way that delights as much as it frustrates.

In short, it's a game about doing your best while also laughing at yourself. I've yet to make a podium finish and I probably never will. I'm cursed to offer up my greatest performance on each track at my first attempt,before carelessly grating fractions of seconds onto my times while everyone else shaves them off. After five days of obsessive playing, I'd suck a tramp's fingers to reach that lofty ambition of a top-tier finish.

The looser the waistband, the deeper the quicksand.

We'll step back gingerly from the keyboard-versus-controller debate while noting that navigating the menus is an unnecessarily frustrating experience when using the latter. This beautifully rendered environment cries out to be enjoyed on your largest available screen and, for most, this will likely be the television in your living room. Unfortunately, you'll want to pack a wireless keyboard and mouse along with your gamepad.

Using the default settings of the Xbox 360 controller, there's also an occasional tendency for the car to drift towards the left from a cold start, even with the stick in a neutral position. The necessary adjustment may be momentary, but this is a game where hundredths - even thousandths - of a second lie between your podium finish and latter-table mediocrity. You can tweak the sensitivities of the controls to work around the problem, but only from within the game rather than the main menus.

While they can't be ignored, these are all niggles in the grander scheme of TrackMania 2, a game that captures that rarest commodity in gaming: joy. It's an experience where comedy, camaraderie and personal improvement are tied together in one glorious whole. It's also a game that hasn't even got off the ground yet, as its community get to grips with the track creation tools and the potential for re-designing the environments.

As a ghosted time-trial racer where collisions are non-existent, the struggle is internal and the other racers are members of an audience you perform for, there to silently goad and encourage you into going further. The warmth of the game comes from a community effort, huddling together as the season turns cold, in order to see everyone realise their own potential. That's something in danger of being lost in an online world of tea-bagging, one-upmanship and rabid abuse - and it's something worth staying in for as the evenings draw in.

9 / 10