PC Driver: San Fran "wasn't held back"

Console code-base meant "natural delay".

That the PC version of Driver: San Francisco must wait for a 30th September release represents a "natural delay" - "it wasn't held back", developer Ubisoft Reflections told Eurogamer.

"The PC version trails the console versions because the code-base comes from the consoles," explained studio boss Martin Edmonson.

"It wasn't held back."

"When we get to the point where [the console version] is finished, the PC guys take the final version of the code-base and do everything that's needed to build it into what they've already built."

"There's just a natural delay," he said. "It's nothing like as long as many other games, where the PC can follow the console by many, many months - it's still fairly tight."

Ubisoft only confirmed the staggered release of Driver: San Francisco on PC relatively recently, in early August.

Ubisoft PC games From Dust and Call of Juarez: The Cartel also suffered delays.

Ubisoft has come under fire for installing strict anti-piracy DRM protection on its PC games. Driver: San Francisco, at one point, required a constant internet connect. That was later dropped in favour of an online check-in once per play session.

Despite the backlash, Ubisoft Reflections' Edmonson defended a publisher's right to use DRM. "You have to do something," he said - publishers have "every right" to protect their hefty game investments.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (18)

About the author

Robert Purchese

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

Related

You may also enjoy...

Comments (18)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments
Order
Threading