The iOS port of PC indie point-and-click favourite Machinarium will be exclusive to the iPad 2 when it hits the App Store next month.

As reported by Pocket Gamer, the game is too beefy for the first iPad or iPhone 4, and developer Amanita Design refuses to cut content to squeeze it in.

"Unfortunately, the game is performance and memory demanding, so we decided not to make any compromises and make it available only for iPad 2," explained studio founder Jakub Dvorský.

The game has been submitted to Apple for final approval and, all going well, should be up for download on 8th September.

Amanita's delightful puzzle adventure first launched on PC back in October 2009, winning an 8/10 from Eurogamer. See our Machinarium review for more.

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Fred Dutton

Fred Dutton

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Fred Dutton is Eurogamer's US news editor, based in Washington DC.

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