Super Mario 3D • Page 2

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The Tanooki suit has had its wings clipped, but it's hard to be too disheartened when it's part of a game that's so eager to play on the nostalgia - and of all its classic Mario games, it's Super Mario Bros. 3 that's been called upon the least by Nintendo. With assets looted from one of the series' most cherished moments, the 3DS Super Mario carries a hefty weight on its shoulders, but it's a weight that the game seems more than capable of carrying.

Mario himself is accommodated well on the handheld; the 3DS' circle pad is perfectly tuned to his movements and gives the kind of control the truly great Mario games demand. His action vocabulary is a strange mix of old and new, and there are some odd omissions nestling alongside some exciting additions.

Again, it's pitched somewhere between the series' side-scrolling heritage and more recent outings. There's a new somersault, triggered when running at full pelt, that sees Mario tumble gleefully, and the 2D games' B-button dash sits comfortably alongside analogue control, adding another tier of speed that's exploited by some levels' call for long, arcing jumps. Elsewhere, Galaxy's health counter has been replaced by a staunchly traditionalist two-hit system that paves the way for the return of Small Mario. With Mario's move-set largely faithful to the previous 3D adventures, the few cuts can be a little jarring; there's no longer a triple jump, and narrowly avoiding a ledge will now see you plummet rather than have Mario reach out and grab it.

Thankfully, the depth of the 3D screen is put to good use and judging leaps is made that much easier. As you'd expect from a first-party Nintendo title, it's not the only way in which the handheld is exploited, and Super Mario 3D really makes the hardware sing. There are a few schlocky tricks thrown in – a new breed of Piranha Plant spits ink at the player that gloopily drips down the screen – but you can't fault it for its enthusiasm.

It's also one of the 3DS' more handsome games, the vibrant primaries and pastels of Mario's traditional palette playing to visuals that fly oh-so-close to those of the Galaxy games. Mario's robust toy-town world was always going to look good in 3D, and the finer details - the butterflies that dance around small thickets of grass, or the glittering gold coin trails that guide you through each level - suggest that Nintendo hasn't passed up on this opportunity.

With Mario's long-suffering partner enjoying an overdue moment in the sun at E3 - no surprise, given that the show has traditionally been about surprises, and Luigi's Mansion 2 was one of the very few games to oblige last week - it's oddly possible that the first outing for Nintendo's mascot on the 3DS is being quietly overlooked. That would be a mistake; Super Mario 3D is a game that, for all its warm familiarity, represents another new direction for Mario, another new perspective, and another successful remix for a series that refuses to get old.

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About the author

Martin Robinson

Martin Robinson

Deputy Editor

Martin is Eurogamer's features and reviews editor. He has a Gradius 2 arcade board and likes to play racing games with special boots and gloves on.

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