The sun's shining. The sky is blue. That can mean only one thing: it's time to reduce your risk of skin cancer and sit inside and play games until your eyeballs bleed.
This week there were way too many releases to do the download scene full justice, so we'll try to get to G-Rev's shooter Strania next week, as well as the likes of Dino D-Day (Dinosaurs! In World War II!), Dungeon Hunter and the various PSP Minis and DSiWare nuggets that invariably look rubbish at first glance, but turn out to be rather good.
So, queue up those downloads, draw the blinds and ignore the warmest start to April in living memory.
- Mac App Store - £5.99
- Previously released on Steam for PC and Mac - £14.99
- PC version on Get Games - £4.95
There's a fair chance that Machinarium passed you by when it first emerged 18 months ago. That's the problem with the indie/download scene: keeping up with the dozens of really interesting titles that crop up all the time is like a full-time job in itself.
However, the really good stuff tends to keep rising to the top, and Amanita Design's decision to chuck Machinarium up on the burgeoning Mac App Store (and, shortly, port it to PS3 and Wii) does it no harm at all.
For those of you with fond, fraying memories of the golden era of point and click adventures, it's easily one of the most charming games to appear in the genre. Everything from the Tim Burton-inspired art style to the one-room-at-a-time puzzle design is absolutely first rate.
Despite the complete absence of dialogue, the game's tale of a tiny robot's journey to foil a thuggish plot is similarly adorable. Telling the story through occasional thought-bubble sketches, Amanita brings more character to the world through subtle touches and simple animation than most games ever manage.
Unlike most adventures, the game effectively feeds you one problem at a time, meaning that you cannot progress to the next area until you've solved the latest challenge. Although the it runs the risk of frustrating through such limitations, the inclusion of a helpful but non-spoilerific hint system keeps you invested even when you're stumped.
Perhaps the only thing that stops the game from being perfect is the slightly fussy way you can only interact with objects if they're within reach. When all you want to do is click on something, having to waddle across to it first can be a little testing.
But with so much in its favour, you'd probably forgive Machinarium if it cussed your mother. In fact, if you don't buy it, I'll cuss your mother.