Love man calls Kinect "pretty worthless"

Good only for dancing and aerobics.

Eskil Steenberg, the Swedish creator of bohemian MMO Love, is not impressed by Kinect. If he had to pick, he'd choose Move.

"Kinect is really cool from a technical point of view but pretty worthless for most games," he told Eurogamer.

"Games that are good for it are dancing and aerobics stuff. That's what it's good for."

"If I were actually making a game I would much rather make it for Move, because you actually have a button."

"There are some good things about it," he added, "but in a way I think it's kind of a cheat.

Steenberg used the analogy of bad photographers talking about cameras and good photographers talking about emotions to sum up his feeling about motion sensing controllers.

"It's like that," he said, "you change something superficial. It's not where we're going."

What cannot be disputed, however, is Kinect's commercial success. It's sold a whopping eight million units since launch, and is the fastest-selling consumer electronics product ever.

Love, an game built by one man, involves building a base of monuments by collecting tokens found around a sumptuous watercolour world. Some of those tokens will be stolen from other players or the AI, and the world evolves, adapts, reacts and changes around you, depending on your actions.

In an interview published today, Eurogamer sat Eskil Steenberg down to reflect on four years making Love - and what lies ahead for a man some people have apparently described as a genius.

Will he work with fellow Swede and MineCraft maker Markus Persson?

You can find out more about how to play Love on the official website.

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About the author

Robert Purchese

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.


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