Eurogamer: Once you've finished the game, will you be able to replay it with a new game plus option?

Jean-François Dugas: That's something we're still looking into doing if we have the time to do it.

What I would like to do is, once you complete it, you have an option that lets you start the game all over again but with all the augmentations you already have, because in one play through we're balancing it so it's impossible to have them all.

We're still toying with that idea, but depending on how much time we'll have to do it and what is needed, we might drop it or not. It's still an open question.

Eurogamer: How does the PC version differ from the console versions, if at all?

Jean-François Dugas: It takes advantage of the power of the 3D graphics cards on PC and Direct X11.

But in terms of the experience itself, we're not looking at it as, this is the console version and this is the PC version.

We're looking at our game as just a game, and this is going to be the game on all the platforms.

The only thing for me that's important is I want us to be able to adapt the enemies a bit with the hit points to be on PC more challenging.

With the mouse you're way more precise than with the controller. It's not the same experience, exactly. I want to make sure the PC version is tailored to the fact you play with a mouse, and it doesn't feel like it's dumbed down.

Eurogamer: Will you need a powerful PC to play it?

Jean-François Dugas: At this point the specs are not totally nailed so I can't answer that question.

Eurogamer: Deus Ex will be released early next year. Kinect and PlayStation Move will be released very soon. Will the game support them in any way?

Jean-François Dugas: Unfortunately they came too late in the development process. So it's going to play like traditional games right now.

Eurogamer: Will the game be playable in 3D?

Jean-François Dugas: The technology lead has had some discussions with a few people about that, but at this point I don't think... I can't answer. I'm not sure if we're going to support it or not.

That's to do with what we need to do and the time we have left and the resources we have.

Eurogamer: Have you spoken to Warren Spector about the game?

Jean-François Dugas: Unfortunately not. But I can tell you we spoke with other members of the original team.

For the development of the story, Sheldon Pacotti, who was the lead writer on the first two games, helped us as a consultant. He came to Montreal and we showed him the game. He gave us feedback on the story and we worked together.

It was great to have the input of some of the original members. The reaction has been enthusiastic. It's been cool.

When you know that some of the original members are coming to see your game and you present, it's nerve-racking!

We take it seriously. We want to revive Deus Ex. We want to make it a worthy addition to the franchise.

When they came and gave us feedback it was really like, 'wow.' It was really cool.

Deus Ex: Human Revolution is due out on the PC, PlayStation 3 and Xbox 360 early next year.

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Wesley Yin-Poole

Wesley Yin-Poole

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Wesley is Eurogamer's deputy editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

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