Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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John Carmack at the CPL

Continuing our coverage of the Razer-CPL event in Dallas, we have just posted a big write-up of John Carmack's workshop on graphics technology, including all the interesting and comprehensible parts of his at times rather technical speech. The write-up covers the future of computer graphics, id's next game and the engine that will power it, how lighting works in computer games, and much much more!

We've also posted our analysis of the first round of duels, and some more pictures for the Friday photo gallery. Stay tuned for a write-up of John Romero's game design workshop, as well as all the latest results, match reports and interviews from the tournament itself!