Hello dear listeners and welcome back to Arcadia Baes - Eurogamer's podcast for Life is Strange, a game we like to talk a lot about. We're back to chat about the new Before the Storm prequel - so expect full spoilers for episode one.
So we're back, from outer space. This is a clever reference, because the P-Cast has been offline for longer than we intended, and we are returning with a nice look at Heat Signature, which is set in outer space. Also, there is that line from I Will Survive that I am gently invoking.
Right. Yes. Donlan went off on his sabbatical and we said, quite confidently, that this shouldn't get in the way of recording our weekly podcast. He could pop into the office whenever he was free, maybe on a Friday or something, and we'd keep the ball rolling. That was almost two months ago. We've really done a bad job at this.
Oh boy. It's podcast time. It's time for a podcast - a gaming podcast. Remind yourself of that for the first few (?) minutes of episode 27 in which Chris Bratt and I fail to touch on video games in any meaningful way.
Oh listen, you know how we never have guests? We have a guest! And listeners to the Golden Era of Eurogamer podcasts - by way of clarity, the current era is the Uranium Era - may recognise Will Porter, also known as The Velvet Owl, also known as the man who's written for video games including but not limited to Alien: Isolation, Need for Speed Shift 2, and No Man's Sky. Also, he used to write for Eurogamer. And some magazines.
Hello! We're back with another podcast after our Christmas break and as a result, it takes us about 20 minutes to actually talk about a game properly. Sorry about that.
Right, me again this week. I've been having a bit of a think about Eurogamer's Weekly Podcast That We Do and how best to propel us to the next level. If I'm being entirely honest with you, I've got aspirations for an Audible sponsorship. All the big podcasts have one. How many listeners do you need for one of those? Actually, how many listeners do we even have?
Hello! Chris Donlan here, just dropping in to tell you that Chris Bratt and I have committed another podcast, and we absolutely refuse to hand ourselves over to the police.
Hello! It's time for another Eurogamer podcast with two of the three Eurogamer Chrises! And oh man, the games we have been playing.
Right, although we recorded this podcast yesterday, Donlan isn't around to write this week's blog post. So, as a result, don't be expecting any clever tangents in which I delight in some historical anecdote I've just read in The Guardian, or whatever it is he usually does. I'm here to tell you about the contents of today's episode. And that's your lot.
"Those who have not tasted his superbly creative bad taste are traitors." That's Salvador Dali, talking about the Sagrada Familia, which means that I've been looking things up on Wikipedia, which in turn means that this is the Eurogamer Podcast, where we talk about games, games, games! And my recent holiday in Barcelona. Have you been? You should definitely go. I had a wonderful time, and then I was quite brisk with an uppity lady at Gatwick, but hopefully Chris Bratt will edit that bit out.
Hello! It's Podcast time, and we have played some gaaaaaaaames. Busy period, right? Lotta ins, lotta outs. Titanfall 2, Battlefield 1, Civ 6? Well don't worry. We have you covered for games. Not any of those games, granted, but still, testify: Beglitched! Book of Demons! Burnout Paradise!
Oh man. Wes has gone and written an amazing article about the history of Tomb Raider. And it turns out that the history of Tomb Raider reads a bit like a classic Tomb Raider narrative. Thematically, anyway: turns out that riches don't always make you happy, and treasure often comes with a human cost.
Hello! It is so lovely to be back with another podcast! Today Chris Bratt and I actually discuss some video game news. Well, a little bit at least. We have a lovely chat about Nintendo's new console, the Switch, which allows you to leave the house with it and play on a rooftop somewhere. We also pick over the best means of rooftop-to-rooftop communication, and explore why you should absolutely never play VR standing on top of your house.
Hello! It's time for another episode of the Eurogamer Podcast! I'm delighted and a bit nervous. Anyway, today Chris Bratt and I talk about Civilization 6 and Really Bad Chess. We pick a fight with an unlikely - and utterly undeserving - institution and we even have a bit of time to talk about Tomb Raider.
Alright, Donlan's not in today, so I'm writing the bit that goes along with this podcast. Incredibly, he's gone to Disneyland for the week, as that's the sort of ridiculous, whimsical life he leads.
Spare a thought for Aaron Paul. That guy is busy. He is up against it! He needs a holiday! He needs a long bath, as they say, to soak his hams. How do we know he's busy? Because, weirdly enough, Microsoft chose to make his busy-ness a core component of the marketing for Titanfall back in the day. Aaron Paul: Busy! But not too busy to play Titanfall.
Listen, Chris Bratt has found another way to talk about XCOM 2. He's just completed the game on Ironman mode, which means that the game saves pretty much constantly and any mistakes are locked in good and tight. He wants to talk about it and so do I. Welcome to another edition of the Eurogamer Podcast!
Hello! With Eurogamer being 90% Pokémon Go articles at the moment, this week's podcast does sort of reflect that. We're still pretty taken by this strange game and the stranger stories coming out of it. Sorry, we'll find a new game for the next one. Promise.
Look, I know we've written a lot of articles about Pokémon Go over the last week, but honestly, you should see the traffic they're doing. This game is an absolute phenomenon. It's not just hugely popular, though, it's genuinely fascinating: a game like (almost) nothing you've seen before that's changing the way people behave online and in the real world.
Continuing its worrying decline into posting loads and loads of clickbait, Eurogamer published 10,000 words on an ancient Egyptian board game this morning.
Right, yes. This should have gone up on Tuesday, but I was a little busy freaking out about giving Overwatch an Essential badge. Donlan likes to tell me that when we do give a game the big golden sticker, the review has to feel like an event. An event. That really adds to the pressure of writing the thing.
Hello again! Listen, I said there was going to be a podcast the week after EGX Rezzed and there wasn't. That's on me. Completely my fault. 100%. I've let you down. That being said, there was also a bank holiday last week, which didn't help. And I had to go and visit my family before that as well. So yeah, technically it's my mistake. But also perhaps the bank's? Or my parents'?
If you were at EGX Rezzed last week you might have seen that we did a live version of our once-every-other-weekly podcast. People actually showed up, which was a relief, and so I figured we may as well share a recorded version here. You can listen to it in all of the usual podcast places, but as an extra treat, there's a video version too.
Oh, hey there. Chris Bratt and I have been in sunny San Francisco this week for the Game Developers Conference, which is why the podcast is later in the week than usual. Sorry! But we can hopefully make it up to you with a special edition recorded at the conference. You can hear some authentic game developer hubbub in the background. Feel the ambience!
Hello! It's time for another episode of Eurogamer's every-other-weekly video games podcast. I couldn't find anyone in the office that had been playing Far Cry Primal, so this week's all about brilliant indie games instead. Listen, I hear you. It's not my fault I work with a bunch of hipsters.
Hello you lot! We're back with our every-other-weekly video games podcast, if you fancy giving it a listen. Oh gosh, please give it a listen. I really like recording it.
Hello again! We're back with the second episode of our video games podcast and this time it's all about XCOM 2. Or at least, it really should have been. After awarding Firaxis' latest a big golden badge yesterday, I assumed I'd have free reign to just talk about that for upwards of an hour, but, unfortunately, there were some other people on the podcast too.
After receiving literally several requests to reboot the podcast, we're doing just that. We had a lovely time recording this one-off special at last year's EGX and a bunch of the Eurogamer staff - including myself - have missed being able to sit down and chat video games for around an hour or so.
Ahoo, and a lovely warm welcome from Eurogamer's Gamescom team at the end of the first day proper of Europe's biggest gaming show. Chris, Bertie, Ian and Martin delayed their trip to the beer halls of Cologne just long enough to bring you impressions of all they saw out on the show floor, and took a little time to relay the highlights. There's Star Citizen, Scalebound, Fallout and some of that esoteric PC stuff that Chris loves so much. We'll be back tomorrow for another episode, though we'd better be careful - any more and we're in danger of making this podcast thing a habit.