Opinion Archive Page 2
30 March 2013
One of the game's most interesting spaces explored. Warning: don't read if you haven't finished the game!
They're dropping like flies. With our help, though, you can build your own business titan and rule over gaming for decades.
23 March 2013
Combat is fine, but it's not the only way to make a hit.
19 March 2013
EA's outgoing CEO has done a lot of things gamers hate, but in a company as large as EA a mixed legacy was probably inevitable.
16 March 2013
The Dark Knight director's cast a long shadow over this generation - but has it been for better or for worse?
9 March 2013
As big publishers struggle to come to terms with some next-gen concepts, here's hoping Sony and Microsoft are mindful of the competition.
2 March 2013
FeatureSaturday Soapbox: Voting with your wallets isn't the whole answer to abusive micro-transactions
Cliff Bleszinski makes a reasonable point, but there's more to it.
23 February 2013
Sony's focus for PS4 is spot on - but without a definitive game, it's still yet to reveal the next-gen difference.
21 February 2013
"Consumer centric and developer inspired."
16 February 2013
The rise of data-driven development has all sorts of benefits, but it shouldn't run the show.
9 February 2013
Are big budget games losing their mystery in the face of aggressive marketing?
2 February 2013
Marker my words.
1 February 2013
GTA holds a mirror up to the world. We need that mirror.
26 January 2013
EA, Square Enix and the cash trap.
12 January 2013
It's not the size, it's how you use it.
10 January 2013
How the changing industry has created a perfect storm of indie development.
9 January 2013
The old model doesn't seem to work any more. Time for a change.
5 January 2013
In the absence of any news, we've had a few guesses.
15 December 2012
The true nature of crowd-funding is being obscured by big names and nostalgia.
8 December 2012
Richard Cobbett peers into a Poundland crystal ball.
1 December 2012
The penny drops.
17 November 2012
End of the MMOad
10 November 2012
9 November 2012
Halo 4's the ultimate in fan service - but is it enough to carry on Bungie's legacy?
3 November 2012
It's still performing miserably at retail, but Sony's handheld is delivering games worth celebrating.
27 October 2012
And that's a very, very good thing argues Jon Denton.
24 October 2012
Rab Florence contemplates "a tragic, vulgar image".
20 October 2012
Fable: The Journey's miserable performance suggests that Microsoft's experiment may well be over.
17 October 2012
Rab discovers whether art can be imitated in life.
13 October 2012
As free-to-play games land on consoles, Chris Donlan re-examines his own prejudices.
10 October 2012
How long is a piece of Dishonored?
6 October 2012
WOW finally has real competition, but has it arrived too late to save the genre?
3 October 2012
Rab speaks out on the less welcome side of modern games exhibitions.
26 September 2012
Lost Humanity 14.
22 September 2012
Is the resurgence of old-school RPGs down to more than simple nostalgia?
15 September 2012
The Wii U's done a brilliant job of pleasing the hardcore, but it's going to have do more if it wants to succeed.
12 September 2012
It would be too easy to believe incorrect reports that the Scottish games industry has no value, argues Rab Florence.
8 September 2012
We're getting older, but are games growing up with us?
5 September 2012
Rob Florence on the dearth of gaming TV - and its hopes for the future.
1 September 2012
They're both too good to be lost to history.
29 August 2012
Rob Florence reflects on days where you spring to life in a place that's been built for you to discover.
25 August 2012
Why more games should be making us feel bad.
22 August 2012
Rob Florence predicts the future and you can too!
18 August 2012
Does New Super Mario Bros. 2 represent a creative cul-de-sac? And if so, does it even matter?
15 August 2012
It's not the Girlfriend Mode days that do the harm, says Rob Florence, it's all the days of nothing in-between.
11 August 2012
Let's hear it for isolation.
8 August 2012
Why Proteus really speaks to Rob Florence.
4 August 2012
Lamenting the death of the import scene.
1 August 2012
What if you can't afford a game?
29 July 2012
Making games needn't be painful says Sean Murray in his latest EG column.
28 July 2012
25 July 2012
Rob Florence imagines what it's like on the other side.
21 July 2012
How gaming's obsession with empowering fantasy is making us lose the human touch.
18 July 2012
Filming the unfilmable.
14 July 2012
Ooyah! Right in the kisser.
11 July 2012
Featuring The Independent Charles Show 2.1.
7 July 2012
Putting the "You" into "You Bastard".
4 July 2012
Robert Florence asks: Where are our video game heroes?
30 June 2012
Singing the praises of the pamphlets that guide us.
27 June 2012
Robert Florence's new weekly Eurogamer column.
23 June 2012
Let's be honest. Nothing beats spotting a kickass title screen in the wild.
16 June 2012
What the furore over Tomb Raider's "attempted rape" says about the state of story in games.
9 June 2012
Pure playfulness, from physics simulations to Windowsill.
8 June 2012
Amidst franchise fatigue it seemed that while the platform holders might not be ready for the next gen just yet, others most definitely are.
19 May 2012
Rumours of an iDevice for the living room highlight the huge challenges facing next-gen gaming systems.
12 May 2012
Microsoft's $99 Xbox points towards the future of games as a service - but can we trust the platform holders to provide a service that's worthwhile?
5 May 2012
… it was the worst of times.
28 April 2012
Why Nintendo's conservatism is vital to maintaining its magical hold on players.
21 April 2012
How the economics of gaming shed light on the financial crisis.
14 April 2012
7 April 2012
Why a game about type-setting might be good news for everybody
31 March 2012
The squeezed middle could soon be squeezed out of existence argues Christian Donlan.
24 March 2012
This time, game plays YOU.
17 March 2012
When games were more than a download.
10 March 2012
Why imposing a definition can prove problematic.
25 February 2012
Sony's handheld offers a glimpse of a hybrid distribution future that retail and publishers both need.
18 February 2012
Devs and gamers are united, and there can be only one winner: everyone!
15 February 2012
Double Fine's success story could be one that's unlikely to be repeated.
11 February 2012
When does a game belong to its fans rather than its creators?
4 February 2012
A clamour of clones.
28 January 2012
Partying like it's 1999.
17 December 2011
Before the games industry really loses it mojo.
10 December 2011
It may have lacked innovation, but the breadth of experiences made 2011 a year to savour.
3 December 2011
The last piece to the Vita puzzle is perhaps the most important.
26 November 2011
Are remakes preserving the classics of yesteryear or are they obliterating them?
19 November 2011
The consequences of not having enough consequences.
12 November 2011
It's Viva Pinata vs. Gears of War all over again!
29 October 2011
Is the increasing recycling of game assets a cause for concern?
22 October 2011
Why do licensed games have such a bad reputation?
15 October 2011
Why Nintendo never Bowser under pressure.
8 October 2011
Are gaming's greatest villains an endangered species?
1 October 2011
Charting a troubled launch.
17 September 2011
The medium must earn the right not to be regarded with suspicion.
10 September 2011
Martin laments the decline of the UK arcade.
3 September 2011
What's the best tale that video games have ever told?
27 August 2011
Are choice-and-consequence systems making our games less interactive?
20 August 2011
What does 'retro' even mean these days?
13 August 2011
Why we should stop moaning and spend more on our games.
6 August 2011
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30 July 2011
The 3DS' woes are part of a broader problem that remains unaddressed.