Opinion Archive Page 2

30 March 2013

FeatureThe Hall of Heroes: BioShock Infinite's Fort Frolic?

One of the game's most interesting spaces explored. Warning: don't read if you haven't finished the game!

FeatureDesign your own games industry CEO

They're dropping like flies. With our help, though, you can build your own business titan and rule over gaming for decades.

23 March 2013

FeatureSaturday Soapbox: Lower your weapons

Combat is fine, but it's not the only way to make a hit.

19 March 2013

FeatureSo long, John Riccitiello

EA's outgoing CEO has done a lot of things gamers hate, but in a company as large as EA a mixed legacy was probably inevitable.

16 March 2013

FeatureSaturday Soapbox: Christopher Nolan has ruined video games

The Dark Knight director's cast a long shadow over this generation - but has it been for better or for worse?

9 March 2013

FeatureSaturday Soapbox: No Consolation

As big publishers struggle to come to terms with some next-gen concepts, here's hoping Sony and Microsoft are mindful of the competition.

2 March 2013

FeatureSaturday Soapbox: Voting with your wallets isn't the whole answer to abusive micro-transactions

Cliff Bleszinski makes a reasonable point, but there's more to it.

23 February 2013

FeatureSaturday Soapbox: Defining PlayStation 4's games

Sony's focus for PS4 is spot on - but without a definitive game, it's still yet to reveal the next-gen difference.

21 February 2013

16 February 2013

FeatureSaturday Soapbox: Loving the science, but don't forget the art

The rise of data-driven development has all sorts of benefits, but it shouldn't run the show.

9 February 2013

FeatureSaturday Soapbox: The lost art of keeping a secret

Are big budget games losing their mystery in the face of aggressive marketing?

2 February 2013

1 February 2013

FeatureWhy a world in crisis needs GTA now more than ever

GTA holds a mirror up to the world. We need that mirror.

26 January 2013

FeatureSaturday Soapbox: Buy-to-let gaming

EA, Square Enix and the cash trap.

12 January 2013

FeatureHard Choices

It's not the size, it's how you use it.

10 January 2013

FeatureTrends of 2013: Rise of the indies

How the changing industry has created a perfect storm of indie development.

9 January 2013

FeatureTrends of 2013: The last console generation

The old model doesn't seem to work any more. Time for a change.

5 January 2013

FeatureMade-Up Next-Gen Games of 2013

In the absence of any news, we've had a few guesses.

15 December 2012

FeatureAre the rich old men ruining Kickstarter?

The true nature of crowd-funding is being obscured by big names and nostalgia.

8 December 2012

FeatureSaturday Soapbox: Expert Business Predictions For 2013

Richard Cobbett peers into a Poundland crystal ball.

1 December 2012

17 November 2012

10 November 2012

9 November 2012

FeatureReclaiming Halo's spark

Halo 4's the ultimate in fan service - but is it enough to carry on Bungie's legacy?

3 November 2012

FeatureSaturday Soapbox: Vita signs of life

It's still performing miserably at retail, but Sony's handheld is delivering games worth celebrating.

27 October 2012

FeatureSaturday Soapbox: Hard times are here again

And that's a very, very good thing argues Jon Denton.

24 October 2012

FeatureLost Humanity 18: A Table of Doritos

Rab Florence contemplates "a tragic, vulgar image".

20 October 2012

FeatureSaturday Soapbox: Stop Motion

Fable: The Journey's miserable performance suggests that Microsoft's experiment may well be over.

17 October 2012

FeatureLost Humanity 17: Dishonour

Rab discovers whether art can be imitated in life.

13 October 2012

FeatureSaturday Soapbox: F2P FTW?

As free-to-play games land on consoles, Chris Donlan re-examines his own prejudices.

10 October 2012

FeatureLost Humanity 16: Size Doesn't Matter

How long is a piece of Dishonored?

6 October 2012

FeatureSaturday Soapbox: The loneliness of the long-distance MMO

WOW finally has real competition, but has it arrived too late to save the genre?

3 October 2012

FeatureLost Humanity 15: Booth Babes

Rab speaks out on the less welcome side of modern games exhibitions.

26 September 2012


Lost Humanity 14.

22 September 2012

FeatureSaturday Soapbox: Let the good times role

Is the resurgence of old-school RPGs down to more than simple nostalgia?

15 September 2012

FeatureSaturday Soapbox: Can Nintendo court the casuals again?

The Wii U's done a brilliant job of pleasing the hardcore, but it's going to have do more if it wants to succeed.

12 September 2012

FeatureLost Humanity 12: Zero Contribution

It would be too easy to believe incorrect reports that the Scottish games industry has no value, argues Rab Florence.

8 September 2012

FeatureSaturday Soapbox: Adult Gaming

We're getting older, but are games growing up with us?

5 September 2012

FeatureLost Humanity 11: Games TV, Again

Rob Florence on the dearth of gaming TV - and its hopes for the future.

1 September 2012

FeatureHow are video games like a French Dip sandwich?

They're both too good to be lost to history.

29 August 2012

FeatureLost Humanity 10: The New World

Rob Florence reflects on days where you spring to life in a place that's been built for you to discover.

25 August 2012

FeatureSaturday Soapbox: The Feelbad Factor

Why more games should be making us feel bad.

22 August 2012

FeatureLost Humanity 9: Book of Predictions

Rob Florence predicts the future and you can too!

18 August 2012

FeatureSaturday Soapbox: How do you solve a problem like Mario?

Does New Super Mario Bros. 2 represent a creative cul-de-sac? And if so, does it even matter?

15 August 2012

FeatureLost Humanity 8: Days of Nothing

It's not the Girlfriend Mode days that do the harm, says Rob Florence, it's all the days of nothing in-between.

11 August 2012

FeatureSaturday Soapbox: The Outsiders

Let's hear it for isolation.

8 August 2012

FeatureLost Humanity 7: Healing

Why Proteus really speaks to Rob Florence.

4 August 2012

FeatureSaturday Soapbox: Yearning Japanese

Lamenting the death of the import scene.

1 August 2012

FeatureLost Humanity 6: Killing Pirates

What if you can't afford a game?

29 July 2012

FeatureLoving the Crunch

Making games needn't be painful says Sean Murray in his latest EG column.

28 July 2012

25 July 2012

FeatureLost Humanity 5: Being THEM

Rob Florence imagines what it's like on the other side.

21 July 2012

FeatureSaturday Soapbox: Whatever Happened to the Working Class Hero?

How gaming's obsession with empowering fantasy is making us lose the human touch.

18 July 2012

14 July 2012

11 July 2012

FeatureLost Humanity 3: My Dream Boss

Featuring The Independent Charles Show 2.1.

7 July 2012

FeatureSaturday Soapbox: Guilt By Association

Putting the "You" into "You Bastard".

4 July 2012

FeatureLost Humanity 2: No More Heroes

Robert Florence asks: Where are our video game heroes?

30 June 2012

FeatureSaturday Soapbox: Magical Manuals

Singing the praises of the pamphlets that guide us.

27 June 2012

FeatureLost Humanity 1: Fighting Talk

Robert Florence's new weekly Eurogamer column.

23 June 2012

FeatureSaturday Soapbox: The Majesty of Menus

Let's be honest. Nothing beats spotting a kickass title screen in the wild.

16 June 2012

FeatureSaturday Soapbox: In Games We Trust?

What the furore over Tomb Raider's "attempted rape" says about the state of story in games.

9 June 2012

FeatureSaturday Soapbox: At What Point Does a Game Become a Toy?

Pure playfulness, from physics simulations to Windowsill.

8 June 2012

FeatureE3 Reaction: The Next Generation Arrives at E3

Amidst franchise fatigue it seemed that while the platform holders might not be ready for the next gen just yet, others most definitely are.

19 May 2012

FeatureWould an Apple TV kill the console business?

Rumours of an iDevice for the living room highlight the huge challenges facing next-gen gaming systems.

12 May 2012

FeatureSaturday Soapbox: Service Games

Microsoft's $99 Xbox points towards the future of games as a service - but can we trust the platform holders to provide a service that's worthwhile?

5 May 2012

FeatureIt Was The Best Of Times

… it was the worst of times.

28 April 2012

FeatureNow Mario is an annual series, how long until the Mushroom Pass?

Why Nintendo's conservatism is vital to maintaining its magical hold on players.

21 April 2012

FeatureThe Banking Game

How the economics of gaming shed light on the financial crisis.

14 April 2012

7 April 2012

FeatureSaturday Soapbox: A Shoots, B Kerns

Why a game about type-setting might be good news for everybody

31 March 2012

FeatureWill GAME's Woes Kill Off AA Titles?

The squeezed middle could soon be squeezed out of existence argues Christian Donlan.

24 March 2012

FeatureSaturday Soapbox: Gameplayed

This time, game plays YOU.

17 March 2012

FeatureSaturday Soapbox: What's In A Box?

When games were more than a download.

10 March 2012

FeatureWhen Is a Game Not a Game?

Why imposing a definition can prove problematic.

25 February 2012

FeatureCan PlayStation Vita Save The High Street?

Sony's handheld offers a glimpse of a hybrid distribution future that retail and publishers both need.

18 February 2012

FeatureSaturday Soapbox: Why Everyone Is Amazing

Devs and gamers are united, and there can be only one winner: everyone!

15 February 2012

FeatureThe Kickstarter Conundrum

Double Fine's success story could be one that's unlikely to be repeated.

11 February 2012

FeatureWhy Devs Owe You Nothing

When does a game belong to its fans rather than its creators?

4 February 2012

28 January 2012

FeatureFear of Failure

Partying like it's 1999.

17 December 2011

FeatureSaturday Soapbox: Bring On The Next Generation

Before the games industry really loses it mojo.

10 December 2011

FeatureSaturday Soapbox: Was 2011 a Vintage Year?

It may have lacked innovation, but the breadth of experiences made 2011 a year to savour.

3 December 2011

FeatureClever Game Pricing, Not Just Games, Is Key to Vita's Success

The last piece to the Vita puzzle is perhaps the most important.

26 November 2011

FeatureSaturday Soapbox: Past Remasters

Are remakes preserving the classics of yesteryear or are they obliterating them?

19 November 2011

FeatureSaturday Soapbox: Failure is Not an Option

The consequences of not having enough consequences.

12 November 2011

FeatureSaturday Soapbox: The Madness of Release Date Congestion

It's Viva Pinata vs. Gears of War all over again!

29 October 2011

FeatureSaturday Soapbox: Something Borrowed

Is the increasing recycling of game assets a cause for concern?

22 October 2011

FeatureSaturday Soapbox: The Trouble With Tie-ins

Why do licensed games have such a bad reputation?

15 October 2011

FeatureSaturday Soapbox: Why the 3DS Won't Die

Why Nintendo never Bowser under pressure.

8 October 2011

FeatureSaturday Soapbox: Horrible Bosses

Are gaming's greatest villains an endangered species?

1 October 2011

FeatureSaturday Soapbox: 3DS Six Months On

Charting a troubled launch.

17 September 2011

FeatureSaturday Soapbox: Are Games Racist, Sexist - Or Just Bad?

The medium must earn the right not to be regarded with suspicion.

10 September 2011

FeatureSaturday Soapbox: The Arcade Fire Dies

Martin laments the decline of the UK arcade.

3 September 2011

FeatureSaturday Soapbox: Gaming's Greatest Story

What's the best tale that video games have ever told?

27 August 2011

FeatureSaturday Soapbox: Careful What You Choose

Are choice-and-consequence systems making our games less interactive?

20 August 2011

FeatureSaturday Soapbox: Tempus Fugitives

What does 'retro' even mean these days?

13 August 2011

FeatureSaturday Soapbox: Pay Up or Shut Up

Why we should stop moaning and spend more on our games.

6 August 2011

30 July 2011

FeatureSaturday Soapbox: Nintendo's creative decline

The 3DS' woes are part of a broader problem that remains unaddressed.