Lost Humanity Archive

First of all, I want to apologise to Eurogamer's readers for not saying anything else about why I edited Rab Florence's column last week until now. There are a bunch of reasons why I've not said anything. One is that removing paragraphs from Rab's column is the most depressing thing I've had to do in five years of editing the site and I still haven't gotten over it. Another is that the emotion of the moment was much too raw for useful analysis and introspection. And the last reason is that I hoped the column still spoke for itself.

Lost Humanity 18: A Table of Doritos

Rab Florence contemplates "a tragic, vulgar image".

There is an image doing the rounds on the internet this week. It is an image of Geoff Keighley, a Canadian games journalist, sitting dead-eyed beside a garish Halo 4 poster and a table of Mountain Dew and Doritos. It is a tragic, vulgar image. But I think that it is the most important image in games journalism today. I think we should all find it and study it. It is important.

Lost Humanity 17: Dishonour

Rab discovers whether art can be imitated in life.

Last week, I started playing Dishonored. I fell in love with it. All that talk of the game being short was, as ever, internet exagger-annoyo-mania. I spent about five hours doing the first proper mission. Just hiding under tables and sneaking around houses, watching people. I loved how you could take a lot of different paths to your objectives. I loved how you could just crawl about on a roof, unseen, and then appear behind an enemy in the blink of an eye.

Lost Humanity 16: Size Doesn't Matter

How long is a piece of Dishonored?

Size doesn't matter. It's true. It's genuinely true. The saying doesn't exist just to make you feel better about your bald little half-incher.

Lost Humanity 15: Booth Babes

Rab speaks out on the less welcome side of modern games exhibitions.

I was disappointed not to make it to the Eurogamer Expo at the weekend there. By all accounts it was a great event, and it managed to distract people from the inevitability of death for a few days. I was having to enjoy the event vicariously, by stalking those people who did attend on Twitter and Facebook.

Lost Humanity 13: Top Hats and Candlesticks

Rab Florence wishes he saw the same innovation in video games that he sees in his cardboard children.

These days, I write about board games as much as I write about video games. In truth, I probably play board games more. But to me, a game is a game. And so I can't help but compare what's on offer in the board and card game world to what's on offer on the video game scene.

Lost Humanity 12: Zero Contribution

It would be too easy to believe incorrect reports that the Scottish games industry has no value, argues Rab Florence.

Last week a report released by Scottish Enterprise and Creative Scotland claimed that the Scottish games industry had a value of zero. This zero is apparently a result of the sector having a monetary value of less than 10m, which the report rounded down to f*** all. The report also claimed that less than 200 people are actually employed within the sector, which is less than the amount employed by Greggs, and less than you'll find queuing outside any Greggs in Dundee. It's one pretty crazy report.

Lost Humanity 11: Games TV, Again

Rob Florence on the dearth of gaming TV - and its hopes for the future.

I used to present a BBC show about video games. There were three series in total, with the last series this ridiculous sprawling thing with two TV specials and about 18 online episodes. It was hard work, often fun work, and barely anybody watched any of it. We existed in a time before the iPlayer, and the show went out on BBC Scotland in a late night slot. We were commissioned by a guy at BBC Scotland called Ewan Angus, and I remember his sole pointer being "I don't want to understand a word of it." There are very few heroes on the broadcast side of television, but Ewan Angus is often one of them. It was a brave commission, and I haven't seen anything like it since.

Lost Humanity 10: The New World

Rob Florence reflects on days where you spring to life in a place that's been built for you to discover.

I write this at eight in the morning on the day you will read it. I've been up all night, having spent almost an entire day in a new world.

Lost Humanity 3: My Dream Boss

Featuring The Independent Charles Show 2.1.

"Hey, congratulations! You da boss now. Come in! This is your office! Take a seat in that executive leather chair. Spin around and look at the view! What do you think? Beautiful, isn't it? You da boss now! It's all gravy from here on in, baby! Enjoy!"