24 August 2018
CD Projekt on transhumanism, gender fluidity and what's beyond Night City's walls.
12 August 2018
"Playing as a demon is a very different experience."
26 July 2018
20 July 2018
Hello Games' founder on the remarkable journey of No Man's Sky.
19 July 2018
13 July 2018
Out of this world.
12 July 2018
The Octopath less travelled - inside the making of the Switch's big summer game.
3 July 2018
"Bob Dylan's first electric concert was a little rough..."
20 June 2018
Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.
16 June 2018
"We're not trying to trick you."
12 June 2018
"For players who want this to be a traditional BioWare game, that is part of the game."
11 June 2018
Expect backwards compatibility to continue.
3 June 2018
FeaturePokémon boss Junichi Masuda on keeping hardcore players happy, borrowing from Pokémon Go, and Let's Go's story
"I'm always concerned that we take Pokémon too far, that it's no longer approachable."
25 May 2018
Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.
24 May 2018
DICE's Lars Gustavsson on last night's reveal.
18 May 2018
"Change is always going to be hard for people."
10 May 2018
The difficulties of launching a multiplayer game in an age of two behemoths.
20 April 2018
And no, it didn't nearly close after Scalebound was cancelled.
19 April 2018
We interview Atari as it re-reveals its console / computer hybrid.
16 April 2018
"People were saying 'oh, you're copying Fortnite' - well, no."
11 April 2018
"I knew it was going to happen at some point."
10 April 2018
"That's a significant amount of work."
5 April 2018
About that leaked code of conduct...
20 March 2018
"It wasn't a shock at the end of the day."
13 March 2018
28 February 2018
27 February 2018
'I decided if it was down to these ethics I should be selling drugs instead of making free-to-play games.'
23 January 2018
Pop-Up Pilgrims coming next month from Dakko Dakko.
22 December 2017
Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.
15 December 2017
'The more players say let's make it a little easier the more I want to make it a difficult game!'
14 December 2017
"We don't yet understand enough of what the actual risks are."
1 December 2017
See our friends, see the sights, feel alt-right.
24 November 2017
Naoki Yoshida on the past, present and future of Final Fantasy 14.
4 November 2017
Hell, it's about time.
31 October 2017
"Right now the two builds are on slightly different road maps."
"Would you ask this question to a film director, or to a writer? Would you?"
29 October 2017
How Bungie's engine evolved for the sequel, and why the game runs so well on PC.
25 October 2017
23 October 2017
And a little something about Samba de Amigo on Switch.
15 October 2017
From the archive: From street racing to the Nürburgring, how Polyphony's Kazunori Yamauchi came to define driving.
11 October 2017
Hajime Tabata poured his life into getting the JRPG out last year - but he's not done just yet.
28 September 2017
Brode and Chu talk adventures, cross-platform play and consoles.
26 September 2017
Tommy Refenes on mobiles, meat and the studio's future without Ed McMillen.
25 September 2017
"It's frankly complicated."
11 September 2017
"It would be the worst scam in the world."
8 September 2017
31 August 2017
Jordan Vogt-Roberts on his aims for the film - and a look at his new Destiny commercial.
29 August 2017
Plus: even more games for Switch, that long-awaited new IP, and poker.
24 August 2017
23 August 2017
Mike Ybarra on X's launch line-up, the fate of Crackdown and much more.
11 August 2017
'I've had a very polarising personality in the 25 years I've been doing this.'
26 July 2017
On future maps, vehicles, weapons and much more.
Through art and Guild Wars, a Romanian family finds the American Dream.
24 July 2017
On turning the Golden Record into a video game.
21 July 2017
Kosuke Yabuki on the future of Mario Kart, luck versus skill and Birdo. Wait, who's Birdo?
17 July 2017
A classified summer Air Force job! A cancelled MMO! Gazumped by Ubisoft!
29 June 2017
On PS4 Pro, Xbox One X, E3 press conferences and virtual reality.
26 June 2017
'Within mobile there's a lot of fragmentation.'
25 June 2017
22 June 2017
It's worth hearing what he sphinx.
21 June 2017
"There was big resistance."
"I wouldn't say it's the end."
19 June 2017
FeatureLife is Strange: Before the Storm dev on Ashly Burch's absence, season pass kerfuffle and more
"We contemplated lots of different ways to react, including abandoning the project."
14 June 2017
On the competition, cross-platform play, exclusives and more.
13 June 2017
6 June 2017
He does not do things by halves.
26 May 2017
21 May 2017
On making games about oppression and genocide.
21 April 2017
13 April 2017
10 April 2017
9 April 2017
The legendary composer on glorified doorbells and leaving Rare.
5 April 2017
"Literally all night, every night, I'm thinking about the game."
31 March 2017
Multi-game campaigns! Victory conditions! Day-one DLC! More!
3 March 2017
Hero balance! Disconnections! Honourable play! More!
How Square Enix committed to its most eccentric game in years.
27 February 2017
2 February 2017
A snapshot of Sumo Digital as it prepares to step out of the shadows.
19 January 2017
Eiji Aonuma on how Zelda made the Switch, and how female Link was briefly considered.
17 January 2017
11 January 2017
'It's a very difficult community'.
21 December 2016
9 December 2016
Between now and spring 2017? "Every day counts."
8 December 2016
24 November 2016
New zombie types, boss characters and the world explained.
17 November 2016
Creative Assembly on the future of its strategy series.
10 November 2016
Fumito Ueda on the game that took him almost ten years to make.
1 November 2016
IO on Hitman's episodic approach, and where next for the series.
22 September 2016
Answers from the creative director.
21 September 2016
"I always hate predicting the future."
20 September 2016
13 September 2016
As he retires from his position as Blizzard's head writer.
2 September 2016
24 August 2016
"I'm glad the trend is the way it is."
23 August 2016
And it's out today.
18 August 2016
As for its own gamescom event? "I think some people were confused."
17 August 2016
James "2GD" Harding on Dota 2, Diabotical and drama.
10 August 2016
From Spielberg's postman to discovering Katamari, Journey's lead designer's wild voyage of discovery.
2 August 2016