Interviews Archive

19 November 2018

FeatureInXile acquired by Microsoft: the interview

"We've had one hand tied behind our back; now, no longer."

9 November 2018

Feature11:11 Memories Retold, released today, is a WW1 game about normal people pushed into extraordinary events

Aardman's creative director discusses the game's influences - including impressionism, Brexit and cats.

FeatureWorld of Warcraft and the masterplan for Sylvanas

"I've heard on the internet 'she's going off the rails', but is she?"

3 November 2018

FeatureThe big Overwatch BlizzCon interview with Jeff Kaplan

"We have our next six heroes planned out right now."

16 October 2018

FeatureJunichi Masuda on Pokémon Let's Go's difficulty, mechanics, and the series' future

"I'd be really sad to think that for fans, Pokémon is just hatching eggs."

8 October 2018

FeatureBethesda: Next gen consoles should be all about crossplay

And why it was important to announce Starfield and TES6 early.

7 October 2018

Feature20 years of Level-5

From Layton to Ni No Kuni, a tour of one of Japan's greats with Akihiro Hino.

3 October 2018

FeatureThe big Forza Horizon 4 interview

Playground Games on bringing the series back home, selling up to Microsoft and plenty more.

27 September 2018

FeatureRare talks Sea of Thieves' first six months, and what's next

As its third expansion, Forsaken Shores, arrives.

FeatureThe future of GOG: mod support, Steam rivalry and problematic tweets

"Every game you buy which includes DRM is, in a way, inferior."

24 September 2018

FeatureDante returns: Hideaki Itsuno on Devil May Cry 5

Plus Dragon's Dogma 2 and Rival Schools 3, of course.

30 August 2018

FeatureThe big Battlefield 5 interview

DICE answers some of our questions - and dodges others.

29 August 2018

FeatureFIFA 19 devs "voluntarily chose to" add pack odds disclosures

EA Sports on career mode neglect, The Journey and Jesse Lingard's hair.

24 August 2018

FeatureThe big Cyberpunk 2077 interview

CD Projekt on transhumanism, gender fluidity and what's beyond Night City's walls.

12 August 2018

26 July 2018

20 July 2018

FeatureThe big Sean Murray interview

Hello Games' founder on the remarkable journey of No Man's Sky.

19 July 2018

FeatureWhat it's like being a low-level streamer

Admiral Peach, reporting for duty.

13 July 2018

12 July 2018

Feature'We just created the game that we wanted to play as Japanese developers'

The Octopath less travelled - inside the making of the Switch's big summer game.

3 July 2018

FeaturePokémon Go's boss on the game's future, Pokémon Let's Go, and event issues

"Bob Dylan's first electric concert was a little rough..."

20 June 2018

FeatureWhat Ubisoft Crying Man did next

Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.

16 June 2018

12 June 2018

FeatureThe big BioWare interview: the response to Anthem, and the future of Mass Effect

"For players who want this to be a traditional BioWare game, that is part of the game."

11 June 2018

FeatureA chat with Phil Spencer about next gen Xbox consoles

Expect backwards compatibility to continue.

3 June 2018

FeaturePokémon boss Junichi Masuda on keeping hardcore players happy, borrowing from Pokémon Go, and Let's Go's story

"I'm always concerned that we take Pokémon too far, that it's no longer approachable."

25 May 2018

FeatureBeing the boss of Dragon Age

Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.

24 May 2018

18 May 2018

10 May 2018

Feature'Going up against Fortnite and PUBG is just incredibly hard'

The difficulties of launching a multiplayer game in an age of two behemoths.

20 April 2018

FeatureHey Nintendo, PlatinumGames wants The Wonderful 101 on Switch

And no, it didn't nearly close after Scalebound was cancelled.

19 April 2018

Feature"People want a lot of answers"

We interview Atari as it re-reveals its console / computer hybrid.

16 April 2018

FeaturePlayerUnknown on PUBG's future

"People were saying 'oh, you're copying Fortnite' - well, no."

11 April 2018

FeatureWhy Steam Spy has to close, from the creator himself

"I knew it was going to happen at some point."

10 April 2018

5 April 2018

20 March 2018

13 March 2018

28 February 2018

27 February 2018

FeatureHow Human: Fall Flat rose up to become a smash hit

'I decided if it was down to these ethics I should be selling drugs instead of making free-to-play games.'

23 January 2018

FeaturePlayStation VR is getting a fascinating 2D action game

Pop-Up Pilgrims coming next month from Dakko Dakko.

22 December 2017

FeatureNintendo on giving Splatoon 2 another fresh lick of paint

Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.

15 December 2017

FeatureUntold Saga: The story of one of the first Final Fantasy's unsung creators

'The more players say let's make it a little easier the more I want to make it a difficult game!'

14 December 2017

FeatureThe big interview: the Gambling Commission on loot boxes

"We don't yet understand enough of what the actual risks are."

1 December 2017

24 November 2017

FeatureHow Final Fantasy's biggest failure changed the series for the better

Naoki Yoshida on the past, present and future of Final Fantasy 14.

4 November 2017

31 October 2017

FeaturePlayerUnknown reveals Battlegrounds Xbox One release date, and a major difference to PC

"Right now the two builds are on slightly different road maps."

FeatureDavid Cage on Detroit and its depiction of domestic violence

"Would you ask this question to a film director, or to a writer? Would you?"

29 October 2017

Digital FoundryTech Interview: Destiny 2 and Bungie's return to PC gaming

How Bungie's engine evolved for the sequel, and why the game runs so well on PC.

25 October 2017

23 October 2017

FeatureSonic Mania and its impact on the future of the Sonic series

And a little something about Samba de Amigo on Switch.

15 October 2017

FeatureKazunori's War: the world of Gran Turismo's creator

From the archive: From street racing to the Nürburgring, how Polyphony's Kazunori Yamauchi came to define driving.

11 October 2017

FeatureThe past, present and future of Final Fantasy 15

Hajime Tabata poured his life into getting the JRPG out last year - but he's not done just yet.

28 September 2017

FeatureA fireside chat with Hearthstone's biggest bosses

Brode and Chu talk adventures, cross-platform play and consoles.

26 September 2017

FeatureSuper Meat Boy Forever and the return of Team Meat

Tommy Refenes on mobiles, meat and the studio's future without Ed McMillen.

25 September 2017

11 September 2017

FeatureStar Citizen 3.0 update "akin to Early Access" launch

"It would be the worst scam in the world."

8 September 2017

31 August 2017

FeatureThe Metal Gear Solid movie's director plans to stay faithful to Kojima's vision

Jordan Vogt-Roberts on his aims for the film - and a look at his new Destiny commercial.

29 August 2017

FeatureTelltale talks The Wolf Among Us' return and Game of Thrones being "on hold"

Plus: even more games for Switch, that long-awaited new IP, and poker.

24 August 2017

FeatureReturning to Metroid

Co-creator Sakamoto on Samus Returns, Prime 4, amiibo and more.

23 August 2017

FeatureThe big Xbox Gamescom interview

Mike Ybarra on X's launch line-up, the fate of Crackdown and much more.

11 August 2017

FeatureThe big Cliff Bleszinski interview

'I've had a very polarising personality in the 25 years I've been doing this.'

26 July 2017

FeatureWalking in a giant's footsteps: a father and son story

Through art and Guild Wars, a Romanian family finds the American Dream.

24 July 2017

FeatureThe hope and despair of A Light In Chorus

On turning the Golden Record into a video game.

21 July 2017

FeatureArms at length: The big Nintendo interview

Kosuke Yabuki on the future of Mario Kart, luck versus skill and Birdo. Wait, who's Birdo?

17 July 2017

FeatureI meet the Romeros: An hour on stage with Brenda and John

A classified summer Air Force job! A cancelled MMO! Gazumped by Ubisoft!

29 June 2017

FeatureWhat's Phil Harrison up to these days?

On PS4 Pro, Xbox One X, E3 press conferences and virtual reality.

26 June 2017

FeatureSega defends Sega Forever launch after fan outcry

'Within mobile there's a lot of fragmentation.'

25 June 2017

Feature“I want to be seen as the best”

What drives a semi professional PES player to the top.

22 June 2017

21 June 2017

19 June 2017

FeatureLife is Strange: Before the Storm dev on Ashly Burch's absence, season pass kerfuffle and more

"We contemplated lots of different ways to react, including abandoning the project."

14 June 2017

FeatureThe big interview: Sony's Jim Ryan

On the competition, cross-platform play, exclusives and more.

13 June 2017

FeatureThe big interview: Xbox boss Phil Spencer

On Xbox One X, exclusives and more.

6 June 2017

26 May 2017

21 May 2017

FeatureBrenda Romero versus the systems of pain

On making games about oppression and genocide.

21 April 2017

13 April 2017

FeatureArkane's living prisons

Raphael Colantonio on Prey, Dishonored and breaking the world.

10 April 2017

9 April 2017

FeatureFrom Donkey Kong to Snake Pass: the music of David Wise

The legendary composer on glorified doorbells and leaving Rare.

5 April 2017

FeatureJeff Kaplan on the pressures of being Overwatch's game director

"Literally all night, every night, I'm thinking about the game."

31 March 2017

FeatureTotal War: Warhammer 2 - Creative Assembly answers the big questions

Multi-game campaigns! Victory conditions! Day-one DLC! More!

3 March 2017

FeatureFor Honor: Ubisoft answers the big questions

Hero balance! Disconnections! Honourable play! More!

FeatureNier: Automata was almost a Farmville-style mobile game

How Square Enix committed to its most eccentric game in years.

27 February 2017

FeatureEscaping Skyrim's shadow

And laying the ground for Elder Scrolls 6.

2 February 2017

FeatureThe safest pair of hands in video games

A snapshot of Sumo Digital as it prepares to step out of the shadows.

19 January 2017

FeatureThe big Zelda: Breath of the Wild interview

Eiji Aonuma on how Zelda made the Switch, and how female Link was briefly considered.

17 January 2017

FeatureWriting Lara Croft

How Rhianna Pratchett helped reboot Tomb Raider.

11 January 2017

21 December 2016

Feature'The bug isn't good enough'

How an arcade legend returned to the genre he invented.

9 December 2016

8 December 2016

24 November 2016

FeatureCapcom Vancouver defends Dead Rising 4's "super-polarising" changes

New zombie types, boss characters and the world explained.

17 November 2016

FeatureThe next historical Total War is "an era we haven't tackled yet"

Creative Assembly on the future of its strategy series.

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