Interviews Archive

17 September 2019

FeatureThe making of Devotion, China's least favourite horror game

"We want the public to know we will continue our work."

14 September 2019

6 September 2019

FeatureOverwatch is coming to Switch, but cross-platform progression doesn't sound likely

"We're just not in a place yet from a technical or a business side."

2 September 2019

30 August 2019

FeatureMan of Medan's Robert Craig on cinematography in The Dark Pictures Anthology

And the difference between "interactive films" and choice-based games.

23 August 2019

FeatureBungie on this year's break up, and building a better future for Destiny

"It's a pretty different situation this time around."

21 August 2019

19 August 2019

Digital FoundryTech Interview: How was The Witcher 3 ported to Nintendo Switch?

DF talks with CD Projekt RED on the conversion process.

30 July 2019

FeatureThe big WoW Classic interview

"What if we spawned Ragnaros in Stormwind and Orgrimmar?"

9 July 2019

FeatureWarframe developer on avoiding crunch: "it's not a sprint, it's a marathon"

"If we were a different game we'd be on Warframe 3 or 4 already."

28 June 2019

FeatureMicrosoft talks Project Scarlett ID@Xbox plans

Chris Charla discusses consolidation, subscription services and curation.

25 June 2019

21 June 2019

19 June 2019

FeatureAn interview with Cyberpunk creator Mike Pondsmith

"You babysit the baby for a while."

18 June 2019

FeatureIgarashi returns: 'If I had the opportunity to do another Castlevania, I'd do it'

The director speaks as his long-awaited Bloodstained is released.

13 June 2019

12 June 2019

7 June 2019

6 June 2019

4 June 2019

FeatureWhat's next for the Frostpunk studio

"This one is not sad and depressing..."

28 April 2019

17 April 2019

16 April 2019

FeatureThe big Amy Hennig interview

'It is perfectly fine to have an experience that's about the journey, not difficulty or mastery.'

21 March 2019

19 March 2019

FeatureThe big interview: Phil Harrison and Majd Bakar on Google Stadia

How a global megacorp aims to change gaming forever.

Feature"Our goal is to reach everyone on the planet"

As streaming takes centre stage, we talk to Microsoft about its own offering.

18 March 2019

14 March 2019

FeatureHow Ghost of a Tale imagines and explores a world of prejudice

Developer Lionel Gallat talks us through an uncommonly smart children's fable.

10 March 2019

Digital FoundryWhat links Tron, classic Disney animation and Pitfall: The Mayan Adventure?

DF Retro presents a masterclass from Hollywood veteran, Bill Kroyer.

3 March 2019

FeatureThe devil within: Hideaki Itsuno on 25 years at Capcom

The man behind Dragon's Dogma, Darkstalkers, Rival Schools and so much more looks back on his career.

24 February 2019

20 February 2019

17 February 2019

12 December 2018

7 December 2018

19 November 2018

FeatureInXile acquired by Microsoft: the interview

"We've had one hand tied behind our back; now, no longer."

9 November 2018

Feature11:11 Memories Retold, released today, is a WW1 game about normal people pushed into extraordinary events

Aardman's creative director discusses the game's influences - including impressionism, Brexit and cats.

FeatureWorld of Warcraft and the masterplan for Sylvanas

"I've heard on the internet 'she's going off the rails', but is she?"

3 November 2018

FeatureThe big Overwatch BlizzCon interview with Jeff Kaplan

"We have our next six heroes planned out right now."

16 October 2018

FeatureJunichi Masuda on Pokémon Let's Go's difficulty, mechanics, and the series' future

"I'd be really sad to think that for fans, Pokémon is just hatching eggs."

8 October 2018

FeatureBethesda: Next gen consoles should be all about crossplay

And why it was important to announce Starfield and TES6 early.

7 October 2018

Feature20 years of Level-5

From Layton to Ni No Kuni, a tour of one of Japan's greats with Akihiro Hino.

3 October 2018

FeatureThe big Forza Horizon 4 interview

Playground Games on bringing the series back home, selling up to Microsoft and plenty more.

27 September 2018

FeatureRare talks Sea of Thieves' first six months, and what's next

As its third expansion, Forsaken Shores, arrives.

FeatureThe future of GOG: mod support, Steam rivalry and problematic tweets

"Every game you buy which includes DRM is, in a way, inferior."

24 September 2018

FeatureDante returns: Hideaki Itsuno on Devil May Cry 5

Plus Dragon's Dogma 2 and Rival Schools 3, of course.

30 August 2018

FeatureThe big Battlefield 5 interview

DICE answers some of our questions - and dodges others.

29 August 2018

FeatureFIFA 19 devs "voluntarily chose to" add pack odds disclosures

EA Sports on career mode neglect, The Journey and Jesse Lingard's hair.

24 August 2018

FeatureThe big Cyberpunk 2077 interview

CD Projekt on transhumanism, gender fluidity and what's beyond Night City's walls.

12 August 2018

26 July 2018

20 July 2018

FeatureThe big Sean Murray interview

Hello Games' founder on the remarkable journey of No Man's Sky.

19 July 2018

FeatureWhat it's like being a low-level streamer

Admiral Peach, reporting for duty.

13 July 2018

12 July 2018

Feature'We just created the game that we wanted to play as Japanese developers'

The Octopath less travelled - inside the making of the Switch's big summer game.

3 July 2018

FeaturePokémon Go's boss on the game's future, Pokémon Let's Go, and event issues

"Bob Dylan's first electric concert was a little rough..."

20 June 2018

FeatureWhat Ubisoft Crying Man did next

Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.

16 June 2018

12 June 2018

FeatureThe big BioWare interview: the response to Anthem, and the future of Mass Effect

"For players who want this to be a traditional BioWare game, that is part of the game."

11 June 2018

FeatureA chat with Phil Spencer about next gen Xbox consoles

Expect backwards compatibility to continue.

3 June 2018

FeaturePokémon boss Junichi Masuda on keeping hardcore players happy, borrowing from Pokémon Go, and Let's Go's story

"I'm always concerned that we take Pokémon too far, that it's no longer approachable."

25 May 2018

FeatureBeing the boss of Dragon Age

Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.

24 May 2018

18 May 2018

10 May 2018

Feature'Going up against Fortnite and PUBG is just incredibly hard'

The difficulties of launching a multiplayer game in an age of two behemoths.

20 April 2018

FeatureHey Nintendo, PlatinumGames wants The Wonderful 101 on Switch

And no, it didn't nearly close after Scalebound was cancelled.

19 April 2018

Feature"People want a lot of answers"

We interview Atari as it re-reveals its console / computer hybrid.

16 April 2018

FeaturePlayerUnknown on PUBG's future

"People were saying 'oh, you're copying Fortnite' - well, no."

11 April 2018

FeatureWhy Steam Spy has to close, from the creator himself

"I knew it was going to happen at some point."

10 April 2018

5 April 2018

20 March 2018

13 March 2018

28 February 2018

27 February 2018

FeatureHow Human: Fall Flat rose up to become a smash hit

'I decided if it was down to these ethics I should be selling drugs instead of making free-to-play games.'

23 January 2018

FeaturePlayStation VR is getting a fascinating 2D action game

Pop-Up Pilgrims coming next month from Dakko Dakko.

22 December 2017

FeatureNintendo on giving Splatoon 2 another fresh lick of paint

Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.

15 December 2017

FeatureUntold Saga: The story of one of the first Final Fantasy's unsung creators

'The more players say let's make it a little easier the more I want to make it a difficult game!'

14 December 2017

FeatureThe big interview: the Gambling Commission on loot boxes

"We don't yet understand enough of what the actual risks are."

1 December 2017

24 November 2017

FeatureHow Final Fantasy's biggest failure changed the series for the better

Naoki Yoshida on the past, present and future of Final Fantasy 14.

4 November 2017

31 October 2017

FeaturePlayerUnknown reveals Battlegrounds Xbox One release date, and a major difference to PC

"Right now the two builds are on slightly different road maps."

FeatureDavid Cage on Detroit and its depiction of domestic violence

"Would you ask this question to a film director, or to a writer? Would you?"

29 October 2017

Digital FoundryTech Interview: Destiny 2 and Bungie's return to PC gaming

How Bungie's engine evolved for the sequel, and why the game runs so well on PC.

25 October 2017

23 October 2017

FeatureSonic Mania and its impact on the future of the Sonic series

And a little something about Samba de Amigo on Switch.

15 October 2017

FeatureKazunori's War: the world of Gran Turismo's creator

From the archive: From street racing to the Nürburgring, how Polyphony's Kazunori Yamauchi came to define driving.

11 October 2017

FeatureThe past, present and future of Final Fantasy 15

Hajime Tabata poured his life into getting the JRPG out last year - but he's not done just yet.

28 September 2017

FeatureA fireside chat with Hearthstone's biggest bosses

Brode and Chu talk adventures, cross-platform play and consoles.

26 September 2017

FeatureSuper Meat Boy Forever and the return of Team Meat

Tommy Refenes on mobiles, meat and the studio's future without Ed McMillen.

25 September 2017

11 September 2017

FeatureStar Citizen 3.0 update "akin to Early Access" launch

"It would be the worst scam in the world."

8 September 2017

31 August 2017

FeatureThe Metal Gear Solid movie's director plans to stay faithful to Kojima's vision

Jordan Vogt-Roberts on his aims for the film - and a look at his new Destiny commercial.

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