Interviews Archive

Friday, 20 April 2018

Hey Nintendo, PlatinumGames wants The Wonderful 101 on Switch

And no, it didn't nearly close after Scalebound was cancelled.

Thursday, 19 April 2018

"People want a lot of answers"

We interview Atari as it re-reveals its console / computer hybrid.

Monday, 16 April 2018

PlayerUnknown on PUBG's future

"People were saying 'oh, you're copying Fortnite' - well, no."

Wednesday, 11 April 2018

Why Steam Spy has to close, from the creator himself

"I knew it was going to happen at some point."

Tuesday, 10 April 2018

Thursday, 5 April 2018

Overwatch League: We ask Blizzard our biggest questions

About that leaked code of conduct...

Tuesday, 20 March 2018

How the developers of Driveclub survived the end of Evolution

"It wasn't a shock at the end of the day."

Tuesday, 13 March 2018

Wednesday, 28 February 2018

Tuesday, 27 February 2018

How Human: Fall Flat rose up to become a smash hit

'I decided if it was down to these ethics I should be selling drugs instead of making free-to-play games.'

Tuesday, 23 January 2018

PlayStation VR is getting a fascinating 2D action game

Pop-Up Pilgrims coming next month from Dakko Dakko.

Friday, 22 December 2017

Nintendo on giving Splatoon 2 another fresh lick of paint

Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.

Friday, 15 December 2017

Untold Saga: The story of one of the first Final Fantasy's unsung creators

'The more players say let's make it a little easier the more I want to make it a difficult game!'

Thursday, 14 December 2017

The big interview: the Gambling Commission on loot boxes

"We don't yet understand enough of what the actual risks are."

Friday, 1 December 2017

Friday, 24 November 2017

How Final Fantasy's biggest failure changed the series for the better

Naoki Yoshida on the past, present and future of Final Fantasy 14.

Saturday, 4 November 2017

Tuesday, 31 October 2017

PlayerUnknown reveals Battlegrounds Xbox One release date, and a major difference to PC

"Right now the two builds are on slightly different road maps."

David Cage on Detroit and its depiction of domestic violence

"Would you ask this question to a film director, or to a writer? Would you?"

Sunday, 29 October 2017

Digital FoundryTech Interview: Destiny 2 and Bungie's return to PC gaming

How Bungie's engine evolved for the sequel, and why the game runs so well on PC.

Wednesday, 25 October 2017

Monday, 23 October 2017

Sonic Mania and its impact on the future of the Sonic series

And a little something about Samba de Amigo on Switch.

Sunday, 15 October 2017

Kazunori's War: the world of Gran Turismo's creator

From the archive: From street racing to the Nürburgring, how Polyphony's Kazunori Yamauchi came to define driving.

Wednesday, 11 October 2017

The past, present and future of Final Fantasy 15

Hajime Tabata poured his life into getting the JRPG out last year - but he's not done just yet.

Thursday, 28 September 2017

A fireside chat with Hearthstone's biggest bosses

Brode and Chu talk adventures, cross-platform play and consoles.

Tuesday, 26 September 2017

Super Meat Boy Forever and the return of Team Meat

Tommy Refenes on mobiles, meat and the studio's future without Ed McMillen.

Monday, 25 September 2017

Monday, 11 September 2017

Star Citizen 3.0 update "akin to Early Access" launch

"It would be the worst scam in the world."

Friday, 8 September 2017

Thursday, 31 August 2017

The Metal Gear Solid movie's director plans to stay faithful to Kojima's vision

Jordan Vogt-Roberts on his aims for the film - and a look at his new Destiny commercial.

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