Tuesday, 16 October 2018
"I'd be really sad to think that for fans, Pokémon is just hatching eggs."
Monday, 8 October 2018
And why it was important to announce Starfield and TES6 early.
Sunday, 7 October 2018
From Layton to Ni No Kuni, a tour of one of Japan's greats with Akihiro Hino.
Wednesday, 3 October 2018
Playground Games on bringing the series back home, selling up to Microsoft and plenty more.
Thursday, 27 September 2018
As its third expansion, Forsaken Shores, arrives.
"Every game you buy which includes DRM is, in a way, inferior."
Monday, 24 September 2018
Plus Dragon's Dogma 2 and Rival Schools 3, of course.
Thursday, 30 August 2018
DICE answers some of our questions - and dodges others.
Wednesday, 29 August 2018
EA Sports on career mode neglect, The Journey and Jesse Lingard's hair.
Friday, 24 August 2018
CD Projekt on transhumanism, gender fluidity and what's beyond Night City's walls.
Sunday, 12 August 2018
"Playing as a demon is a very different experience."
Thursday, 26 July 2018
Friday, 20 July 2018
Hello Games' founder on the remarkable journey of No Man's Sky.
Thursday, 19 July 2018
Admiral Peach, reporting for duty.
Friday, 13 July 2018
Out of this world.
Thursday, 12 July 2018
The Octopath less travelled - inside the making of the Switch's big summer game.
Tuesday, 3 July 2018
"Bob Dylan's first electric concert was a little rough..."
Wednesday, 20 June 2018
Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.
Saturday, 16 June 2018
"We're not trying to trick you."
Tuesday, 12 June 2018
"For players who want this to be a traditional BioWare game, that is part of the game."
Monday, 11 June 2018
Expect backwards compatibility to continue.
Sunday, 3 June 2018
FeaturePokémon boss Junichi Masuda on keeping hardcore players happy, borrowing from Pokémon Go, and Let's Go's story
"I'm always concerned that we take Pokémon too far, that it's no longer approachable."
Friday, 25 May 2018
Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.
Thursday, 24 May 2018
DICE's Lars Gustavsson on last night's reveal.
Friday, 18 May 2018
"Change is always going to be hard for people."
Thursday, 10 May 2018
The difficulties of launching a multiplayer game in an age of two behemoths.
Friday, 20 April 2018
And no, it didn't nearly close after Scalebound was cancelled.
Thursday, 19 April 2018
We interview Atari as it re-reveals its console / computer hybrid.
Monday, 16 April 2018
"People were saying 'oh, you're copying Fortnite' - well, no."
Wednesday, 11 April 2018
"I knew it was going to happen at some point."