Interviews Archive
Friday, 20 April 2018
Hey Nintendo, PlatinumGames wants The Wonderful 101 on Switch
And no, it didn't nearly close after Scalebound was cancelled.
Thursday, 19 April 2018
"People want a lot of answers"
We interview Atari as it re-reveals its console / computer hybrid.
Monday, 16 April 2018
PlayerUnknown on PUBG's future
"People were saying 'oh, you're copying Fortnite' - well, no."
Wednesday, 11 April 2018
Why Steam Spy has to close, from the creator himself
"I knew it was going to happen at some point."
Tuesday, 10 April 2018
Blizzard: A proper Overwatch campaign would be "like making a brand new game"
"That's a significant amount of work."
Thursday, 5 April 2018
Overwatch League: We ask Blizzard our biggest questions
About that leaked code of conduct...
Tuesday, 20 March 2018
How the developers of Driveclub survived the end of Evolution
"It wasn't a shock at the end of the day."
Tuesday, 13 March 2018
Wednesday, 28 February 2018
Tuesday, 27 February 2018
How Human: Fall Flat rose up to become a smash hit
'I decided if it was down to these ethics I should be selling drugs instead of making free-to-play games.'
Tuesday, 23 January 2018
PlayStation VR is getting a fascinating 2D action game
Pop-Up Pilgrims coming next month from Dakko Dakko.
Friday, 22 December 2017
Nintendo on giving Splatoon 2 another fresh lick of paint
Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.
Friday, 15 December 2017
Untold Saga: The story of one of the first Final Fantasy's unsung creators
'The more players say let's make it a little easier the more I want to make it a difficult game!'
Thursday, 14 December 2017
The big interview: the Gambling Commission on loot boxes
"We don't yet understand enough of what the actual risks are."
Friday, 1 December 2017
Desperately trying to get Ubisoft to talk about Far Cry 5's controversial US setting
See our friends, see the sights, feel alt-right.
Friday, 24 November 2017
How Final Fantasy's biggest failure changed the series for the better
Naoki Yoshida on the past, present and future of Final Fantasy 14.
Saturday, 4 November 2017
World of Warcraft Classic: We ask Blizzard our biggest questions
Hell, it's about time.
Tuesday, 31 October 2017
PlayerUnknown reveals Battlegrounds Xbox One release date, and a major difference to PC
"Right now the two builds are on slightly different road maps."
David Cage on Detroit and its depiction of domestic violence
"Would you ask this question to a film director, or to a writer? Would you?"
Sunday, 29 October 2017
Digital FoundryTech Interview: Destiny 2 and Bungie's return to PC gaming
How Bungie's engine evolved for the sequel, and why the game runs so well on PC.
Wednesday, 25 October 2017
Interview with the video game whale
Splashing the cash.
Monday, 23 October 2017
Sonic Mania and its impact on the future of the Sonic series
And a little something about Samba de Amigo on Switch.
Sunday, 15 October 2017
Kazunori's War: the world of Gran Turismo's creator
From the archive: From street racing to the Nürburgring, how Polyphony's Kazunori Yamauchi came to define driving.
Wednesday, 11 October 2017
The past, present and future of Final Fantasy 15
Hajime Tabata poured his life into getting the JRPG out last year - but he's not done just yet.
Thursday, 28 September 2017
A fireside chat with Hearthstone's biggest bosses
Brode and Chu talk adventures, cross-platform play and consoles.
Tuesday, 26 September 2017
Super Meat Boy Forever and the return of Team Meat
Tommy Refenes on mobiles, meat and the studio's future without Ed McMillen.
Monday, 25 September 2017
Shadow of War developer discusses the game's controversial loot boxes
"It's frankly complicated."
Monday, 11 September 2017
Star Citizen 3.0 update "akin to Early Access" launch
"It would be the worst scam in the world."
Friday, 8 September 2017
Thursday, 31 August 2017
The Metal Gear Solid movie's director plans to stay faithful to Kojima's vision
Jordan Vogt-Roberts on his aims for the film - and a look at his new Destiny commercial.