Friday, 18 May 2018
"Change is always going to be hard for people."
Thursday, 10 May 2018
The difficulties of launching a multiplayer game in an age of two behemoths.
Friday, 20 April 2018
And no, it didn't nearly close after Scalebound was cancelled.
Thursday, 19 April 2018
We interview Atari as it re-reveals its console / computer hybrid.
Monday, 16 April 2018
"People were saying 'oh, you're copying Fortnite' - well, no."
Wednesday, 11 April 2018
"I knew it was going to happen at some point."
Tuesday, 10 April 2018
"That's a significant amount of work."
Thursday, 5 April 2018
About that leaked code of conduct...
Tuesday, 20 March 2018
"It wasn't a shock at the end of the day."
Tuesday, 13 March 2018
Wednesday, 28 February 2018
Tuesday, 27 February 2018
'I decided if it was down to these ethics I should be selling drugs instead of making free-to-play games.'
Tuesday, 23 January 2018
Pop-Up Pilgrims coming next month from Dakko Dakko.
Friday, 22 December 2017
Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.
Friday, 15 December 2017
'The more players say let's make it a little easier the more I want to make it a difficult game!'
Thursday, 14 December 2017
"We don't yet understand enough of what the actual risks are."
Friday, 1 December 2017
See our friends, see the sights, feel alt-right.
Friday, 24 November 2017
Naoki Yoshida on the past, present and future of Final Fantasy 14.
Saturday, 4 November 2017
Hell, it's about time.
Tuesday, 31 October 2017
"Right now the two builds are on slightly different road maps."
"Would you ask this question to a film director, or to a writer? Would you?"
Sunday, 29 October 2017
How Bungie's engine evolved for the sequel, and why the game runs so well on PC.
Wednesday, 25 October 2017
Splashing the cash.
Monday, 23 October 2017
And a little something about Samba de Amigo on Switch.
Sunday, 15 October 2017
From the archive: From street racing to the Nürburgring, how Polyphony's Kazunori Yamauchi came to define driving.
Wednesday, 11 October 2017
Hajime Tabata poured his life into getting the JRPG out last year - but he's not done just yet.
Thursday, 28 September 2017
Brode and Chu talk adventures, cross-platform play and consoles.
Tuesday, 26 September 2017
Tommy Refenes on mobiles, meat and the studio's future without Ed McMillen.
Monday, 25 September 2017
"It's frankly complicated."
Monday, 11 September 2017
"It would be the worst scam in the world."