17 September 2019
"We want the public to know we will continue our work."
14 September 2019
A deep dive tech interview with Digital Foundry.
6 September 2019
"We're just not in a place yet from a technical or a business side."
2 September 2019
Reach! Hoar the stars.
30 August 2019
And the difference between "interactive films" and choice-based games.
"We have a whisk!"
23 August 2019
"It's a pretty different situation this time around."
21 August 2019
A brief chat in Shanghai.
19 August 2019
DF talks with CD Projekt RED on the conversion process.
30 July 2019
"What if we spawned Ragnaros in Stormwind and Orgrimmar?"
9 July 2019
"If we were a different game we'd be on Warframe 3 or 4 already."
28 June 2019
Chris Charla discusses consolidation, subscription services and curation.
25 June 2019
21 June 2019
19 June 2019
"You babysit the baby for a while."
18 June 2019
The director speaks as his long-awaited Bloodstained is released.
13 June 2019
12 June 2019
7 June 2019
A playdate with the mastermind behind Katamari Damacy.
6 June 2019
4 June 2019
"This one is not sad and depressing..."
28 April 2019
17 April 2019
16 April 2019
'It is perfectly fine to have an experience that's about the journey, not difficulty or mastery.'
21 March 2019
19 March 2019
How a global megacorp aims to change gaming forever.
As streaming takes centre stage, we talk to Microsoft about its own offering.
Three men in a jacket.
18 March 2019
14 March 2019
Developer Lionel Gallat talks us through an uncommonly smart children's fable.
10 March 2019
DF Retro presents a masterclass from Hollywood veteran, Bill Kroyer.
3 March 2019
The man behind Dragon's Dogma, Darkstalkers, Rival Schools and so much more looks back on his career.
24 February 2019
"I have that paranoia now."
20 February 2019
Also there are dinosaurs with laser guns.
City 17 to city infinity.
17 February 2019
Tomorrow's technology today.
12 December 2018
"We knew, because of the boots, we were in a Western."
7 December 2018
"The tracks will fade."
19 November 2018
"We've had one hand tied behind our back; now, no longer."
9 November 2018
Feature11:11 Memories Retold, released today, is a WW1 game about normal people pushed into extraordinary events
Aardman's creative director discusses the game's influences - including impressionism, Brexit and cats.
"I've heard on the internet 'she's going off the rails', but is she?"
3 November 2018
"We have our next six heroes planned out right now."
16 October 2018
"I'd be really sad to think that for fans, Pokémon is just hatching eggs."
8 October 2018
And why it was important to announce Starfield and TES6 early.
7 October 2018
From Layton to Ni No Kuni, a tour of one of Japan's greats with Akihiro Hino.
3 October 2018
Playground Games on bringing the series back home, selling up to Microsoft and plenty more.
27 September 2018
As its third expansion, Forsaken Shores, arrives.
"Every game you buy which includes DRM is, in a way, inferior."
24 September 2018
Plus Dragon's Dogma 2 and Rival Schools 3, of course.
30 August 2018
DICE answers some of our questions - and dodges others.
29 August 2018
EA Sports on career mode neglect, The Journey and Jesse Lingard's hair.
24 August 2018
CD Projekt on transhumanism, gender fluidity and what's beyond Night City's walls.
12 August 2018
"Playing as a demon is a very different experience."
26 July 2018
20 July 2018
Hello Games' founder on the remarkable journey of No Man's Sky.
19 July 2018
Admiral Peach, reporting for duty.
13 July 2018
Out of this world.
12 July 2018
The Octopath less travelled - inside the making of the Switch's big summer game.
3 July 2018
"Bob Dylan's first electric concert was a little rough..."
20 June 2018
Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.
16 June 2018
"We're not trying to trick you."
12 June 2018
"For players who want this to be a traditional BioWare game, that is part of the game."
11 June 2018
Expect backwards compatibility to continue.
3 June 2018
FeaturePokémon boss Junichi Masuda on keeping hardcore players happy, borrowing from Pokémon Go, and Let's Go's story
"I'm always concerned that we take Pokémon too far, that it's no longer approachable."
25 May 2018
Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.
24 May 2018
DICE's Lars Gustavsson on last night's reveal.
18 May 2018
"Change is always going to be hard for people."
10 May 2018
The difficulties of launching a multiplayer game in an age of two behemoths.
20 April 2018
And no, it didn't nearly close after Scalebound was cancelled.
19 April 2018
We interview Atari as it re-reveals its console / computer hybrid.
16 April 2018
"People were saying 'oh, you're copying Fortnite' - well, no."
11 April 2018
"I knew it was going to happen at some point."
10 April 2018
"That's a significant amount of work."
5 April 2018
About that leaked code of conduct...
20 March 2018
"It wasn't a shock at the end of the day."
13 March 2018
28 February 2018
27 February 2018
'I decided if it was down to these ethics I should be selling drugs instead of making free-to-play games.'
23 January 2018
Pop-Up Pilgrims coming next month from Dakko Dakko.
22 December 2017
Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.
15 December 2017
'The more players say let's make it a little easier the more I want to make it a difficult game!'
14 December 2017
"We don't yet understand enough of what the actual risks are."
1 December 2017
See our friends, see the sights, feel alt-right.
24 November 2017
Naoki Yoshida on the past, present and future of Final Fantasy 14.
4 November 2017
Hell, it's about time.
31 October 2017
"Right now the two builds are on slightly different road maps."
"Would you ask this question to a film director, or to a writer? Would you?"
29 October 2017
How Bungie's engine evolved for the sequel, and why the game runs so well on PC.
25 October 2017
Splashing the cash.
23 October 2017
And a little something about Samba de Amigo on Switch.
15 October 2017
From the archive: From street racing to the Nürburgring, how Polyphony's Kazunori Yamauchi came to define driving.
11 October 2017
Hajime Tabata poured his life into getting the JRPG out last year - but he's not done just yet.
28 September 2017
Brode and Chu talk adventures, cross-platform play and consoles.
26 September 2017
Tommy Refenes on mobiles, meat and the studio's future without Ed McMillen.
25 September 2017
"It's frankly complicated."
11 September 2017
"It would be the worst scam in the world."
8 September 2017
31 August 2017
Jordan Vogt-Roberts on his aims for the film - and a look at his new Destiny commercial.