gamescom 2013 Archive
Wednesday, 4 September 2013
Video interview with Ivory Tower's creative director.
Monday, 2 September 2013
Ian checks out Ubi's latest Kinect brawler at Gamescom.
Friday, 30 August 2013
Exclusive footage, Housemarque interviewed.
"Price is important. There's no doubt about that."
Thursday, 29 August 2013
Ready at Dawn reappears with its shot at the big time.
Despite Titanfall exclusivity and FIFA 14 Xbox One deal.
Wednesday, 28 August 2013
Eve Valkyrie's journey to a fully-fledged game proves how exciting VR's future will be.
1080p, crowds, psychic players and 'a lot of graphics.'
"We've reached the status of pop-cultural inevitability."
Tuesday, 27 August 2013
"Because transitions are tough."
Phil Spencer on the Xbox One launch lineup, Japan and more.
"It's not free-to-play."
"The QTE thing, yeah, we totally get it."
Saturday, 24 August 2013
The Vita's latest addition marks a change of direction for Shadow of the Damned's creator.
Friday, 23 August 2013
"I really want people to understand it's optional and just convenience."
Over 10 minutes of alpha gameplay demo footage.
Thursday, 22 August 2013
Console versions not ruled out, and Chris Robert's game is now 100 per cent community funded.
"This isn't a referendum on free-to-play."
Call of Duty: Ghosts dedicated servers confirmed for Xbox One and PC, but what about PlayStation and Xbox 360?
Xbox Live cloud part of broader initiative to improve matchmaking for all.
I still won't buy one for now, but I reckon a lot of people will.
Boost your multiplayer progress.
Oculus founder predicts bright future as Android support looms and consoles remain a possibility.
Lionhead currently has "no plans" to develop Fable 4.
"It'll be the same great gameplay," say EA
"We want to get the right team."
EA's David Rutter also explains how FUT Legends will work.
Wednesday, 21 August 2013
"The two-way conversation we have with our customers is a strength."
The true story of Lucas Ordóñez.
"They are still working on it," says Yoshida.