Features Archive Page 265

Sunday, 6 August 2000

FeatureArcanum : Of Steamworks and Magick Obscura

Steampunk role-player previewed

Friday, 4 August 2000

FeatureNigel Papworth of Daydream Software

Clusterball developers interviewed

FeatureDeveloping Videogames with Linux

The open source phenomenon

Wednesday, 2 August 2000

FeatureBaldur's Gate II : Shadows Of Amn

Sequel to hit RPG previewed

Monday, 31 July 2000

FeatureWGDC 2000 - DirectInput Mapper

Microsoft's config system revealed

Sunday, 30 July 2000

FeatureHeroes Chronicles

Heroes of Might & Magic games previewed

Wednesday, 26 July 2000

FeatureCarmageddon TDR 2000

Gibfest on wheels previewed

Monday, 24 July 2000

FeatureWGDC 2000 - DirectSound and DirectMusic

New sound and music features in DirectX 8

Friday, 21 July 2000

FeatureJason Kingsley of Rebellion

Rebellion talks about 2000AD and Gunlok

Wednesday, 19 July 2000

FeatureX-Tension

Free form space sim previewed

Monday, 17 July 2000

FeatureEuroLAN #2 coverage

Coverage from EuroLAN #2

Sunday, 16 July 2000

Feature4x4 Evolution

Off-road racing game previewed

Friday, 14 July 2000

FeatureCristina Neamtu of AMC Creation

Romanian RTS developers interviewed

Wednesday, 12 July 2000

FeatureInfestation

Vehicle-based action game previewed

Monday, 10 July 2000

FeatureWGDC 2000 - DirectPlay Voice

Voice comms for multiplayer games

Sunday, 9 July 2000

FeatureSoldier

Third person shooter previewed

Wednesday, 5 July 2000

FeatureJetfighter 4

Flight sim previewed

Monday, 3 July 2000

FeatureThe Future Of Windows Gaming

Microsoft's vision of Things To Come

Sunday, 2 July 2000

FeatureCPL-Europe UK Qualifier Coverage

Live coverage from London, UK

Friday, 30 June 2000

FeatureShane Gurno of Human Head

Human Head artist interviewed

Monday, 26 June 2000

FeatureThe Engine Licensing Game

The ups and downs of licensing a game engine