Features Archive Page 14
14 May 2018
What lies beneath?
13 May 2018
A handheld/home console hybrid... sound familiar?
Every dog has its day.
12 May 2018
To what extent is a current-gen handheld feasible?
10 May 2018
The difficulties of launching a multiplayer game in an age of two behemoths.
9 May 2018
A reward for your patients.
If you make seven million kids laugh, that must count towards something.
8 May 2018
The sword cuts many ways.
Inside the wonder of Wonder Boy: The Dragon's Trap
6 May 2018
After 25 years in business, Rare's local game store is closing its doors.
5 May 2018
Another unmissable enhanced back-compat release.
4 May 2018
Madcatz and Englishmen.
3 May 2018
2 May 2018
Tests suggest a substantial upgrade.
It's time for a remaster, remake - or sequel.
1 May 2018
Through the tables and memes.
Attack of the clones.
30 April 2018
29 April 2018
"You had to be incredibly inventive and imaginative."
28 April 2018
HDR support added and performance upgraded, but 4K visuals take a hit.
"We decided that neither of us could perform a fireball ever again."
27 April 2018
Ctrl Alt Del.
I was in school trying to figure out whether to do A-levels or not, and I decided not to.
26 April 2018
Sony owns the IP - which opens up some mouthwatering possibilities.
25 April 2018
23 April 2018
Optimising performance needs to be easier - and that means we need better tools.
22 April 2018
Play the game.
21 April 2018
Looking for the ludic equivalent to The Julie Dolphin.
20 April 2018
And there's a 16x boost to resolution too.
And no, it didn't nearly close after Scalebound was cancelled.
A postcard from inside one of the world's greatest developers.
19 April 2018
Smoother, faster, better?
We interview Atari as it re-reveals its console / computer hybrid.
18 April 2018
17 April 2018
And become a "new platform" for stories from the show along the way.
Chain of descent.
16 April 2018
"People were saying 'oh, you're copying Fortnite' - well, no."
The team at Eurogamer picks its highlights.
15 April 2018
And what kind of spec can be realistically delivered?
14 April 2018
13 April 2018
Spectacular work from Santa Monica Studio.
12 April 2018
11 April 2018
"I knew it was going to happen at some point."
And how to improve it.
"Making a game is obscenely challenging."
It's good to feel.
10 April 2018
"That's a significant amount of work."
The answer is yes - but also categorically no.
So the world can be mended.
8 April 2018
A tale of two Sonic Teams.
Cramming exploding jam into 32k of RAM.
7 April 2018
The aim is to convert all known matter in the universe…
6 April 2018
Welcome to the next level.
Snow-Balls have flown their Arcs...
The definition of insanity.
5 April 2018
About that leaked code of conduct...
Feminism and futurism are at one.
4 April 2018
Digital Foundry goes hands-on with the PS4 Pro version.
A look at love, from Dream Daddy to Mass Effect.
3 April 2018
From 1994's Arena to 2018's ESO.
(And that's a very good thing, by the way.)
2 April 2018
You were supposed to be the chosen one.
1 April 2018
31 March 2018
Will video game videos kill the video game star? What?
29 March 2018
Why curiosity rewards the cat.
28 March 2018
"I don't think the genre is dead…"
Supermassive sources speak.
27 March 2018
26 March 2018
Sprites, camera, action
25 March 2018
The first frontier.
24 March 2018
A Rare technological achievement.
23 March 2018
Making a monster - behind the scenes of Capcom's epic.
22 March 2018
Over 9000 taps.
Tide's rolling in.
21 March 2018
Thoughts on the first episode of Sam Barlow's follow-up to Her Story.
20 March 2018
Come on in, the water's lovely!