Features Archive Page 14

14 May 2018

13 May 2018

Digital FoundryDF Retro: Revisiting Sega's Nomad - the original Switch?

A handheld/home console hybrid... sound familiar?

12 May 2018

Digital FoundryIn Theory: Could Sony produce a PS4 Switch-style console hybrid?

To what extent is a current-gen handheld feasible?

10 May 2018

Feature'Going up against Fortnite and PUBG is just incredibly hard'

The difficulties of launching a multiplayer game in an age of two behemoths.

9 May 2018

FeatureWhen Sonic and Mario dominated children's television

“If you make seven million kids laugh, that must count towards something.”

8 May 2018

FeatureThe allure of medieval weaponry

The sword cuts many ways.

FeatureThe remaking of an 8-bit classic

Inside the wonder of Wonder Boy: The Dragon's Trap

6 May 2018

FeatureThe death of an indie store

After 25 years in business, Rare's local game store is closing its doors.

5 May 2018

4 May 2018

3 May 2018

2 May 2018

1 May 2018

30 April 2018

29 April 2018

FeatureObituary: Rick Dickinson, industrial designer of the ZX Spectrum

"You had to be incredibly inventive and imaginative."

28 April 2018

Digital FoundryWhat's up with The Witcher 3 patch 1.61 on PS4 Pro?

HDR support added and performance upgraded, but 4K visuals take a hit.

FeatureThe rules of a gaming friendship

"We decided that neither of us could perform a fireball ever again."

27 April 2018

FeatureTales from inside 90s Nintendo - from the man who made Mario's face

“I was in school trying to figure out whether to do A-levels or not, and I decided not to.”

26 April 2018

Digital FoundryWhy it's time for a PS4 Demon's Souls remake

Sony owns the IP - which opens up some mouthwatering possibilities.

25 April 2018

23 April 2018

Digital FoundryJust how useful are PC benchmark modes really?

Optimising performance needs to be easier - and that means we need better tools.

22 April 2018

21 April 2018

FeatureCan you discover games for yourself in the algorithmic age?

Looking for the ludic equivalent to The Julie Dolphin.

20 April 2018

FeatureHey Nintendo, PlatinumGames wants The Wonderful 101 on Switch

And no, it didn't nearly close after Scalebound was cancelled.

FeaturePlatinum never loses its lustre

A postcard from inside one of the world's greatest developers.

19 April 2018

Feature"People want a lot of answers"

We interview Atari as it re-reveals its console / computer hybrid.

18 April 2018

FeatureThe horror of Vault 11

"Congratulations, martyr!"

17 April 2018

FeatureHow the next Doctor Who game attempts to rewrite the rules of match-three puzzle games

And become a "new platform" for stories from the show along the way.

16 April 2018

FeaturePlayerUnknown on PUBG's future

"People were saying 'oh, you're copying Fortnite' - well, no."

FeatureEGX Rezzed 2018: The best games from this year's show

The team at Eurogamer picks its highlights.

15 April 2018

14 April 2018

13 April 2018

Digital FoundryGod of War is another tech powerhouse for PS4

Spectacular work from Santa Monica Studio.

12 April 2018

11 April 2018

FeatureWhy Steam Spy has to close, from the creator himself

"I knew it was going to happen at some point."

FeatureWhy Below has taken half a decade to make

"Making a game is obscenely challenging."

10 April 2018

Digital FoundryIs Far Cry 2's tech really more advanced than Far Cry 5's?

The answer is yes - but also categorically no.

8 April 2018

7 April 2018

FeatureOn mouse clicks and paperclips: the dark, frustrating pleasures of tedium games

“The aim is to convert all known matter in the universe…”

6 April 2018

FeatureWhy Fortnite should definitely nuke Tilted Towers

Snow-Balls have flown their Arcs...

FeatureFar Cry's villains are sick of Far Cry

The definition of insanity.

5 April 2018

4 April 2018

Digital FoundryDark Souls Remastered: how much of an upgrade is it?

Digital Foundry goes hands-on with the PS4 Pro version.

FeatureVideo game romance is broken

A look at love, from Dream Daddy to Mass Effect.

3 April 2018

FeaturePlayStation VR is beginning to feel a bit like the Vita

(And that's a very good thing, by the way.)

2 April 2018

1 April 2018

31 March 2018

FeatureWhy I don't understand YouTube: A middle-aged woman writes

Will video game videos kill the video game star? What?

29 March 2018

FeatureThe constant quest to be nosy

Why curiosity rewards the cat.

28 March 2018

27 March 2018

26 March 2018

25 March 2018

24 March 2018

23 March 2018

FeatureWhy does smashing a monster in the face in Monster Hunter World feel so good?

Making a monster - behind the scenes of Capcom's epic.

22 March 2018

21 March 2018

FeatureWarGames is weird, occasionally boring yet somehow always fascinating

Thoughts on the first episode of Sam Barlow's follow-up to Her Story.

20 March 2018