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Features (Page 456)

Preview

Jak 3

We go hands on with the concluding chapter in Naughty Dog's trilogy, and chat to game directors Evan Wells and Amy Hennig about what comes next, how the game fits in with previous instalments, and the speed with which it's all come together.
Interview

Rockstar Speaks: The Art of GTA San Andreas

Rockstar North’s art director, Aaron Garbut, gives the rarest of interviews on the look of the biggest game of all time. Pray silence, for the man in charge of the San Andreas style.
Feature

What's New?

(This week's European releases.) The Classic NES Series is here. Woo. And Spider-Man 2 and Onimusha 3. Come on then - chop chop.
Interview

Dino Dini kicks off

The man behind Kick Off 2 returns to the dugout to give his first in depth interview and talk about his first football game in ten years. And why all the other ones are rubbish.
Interview

Talking Headhunters

We chat to Amuze creative director John Kroknes about Headhunter: Redemption - what it's about, how it compares to the original, and what happened to Jack Wade's motorbike...
Interview

Unreal Engine 3

We chat to Epic's Mark Rein, Tim Sweeney and Alan Willard about the third generation of their Unreal engine technology.
Feature

What's New?

(This week's European releases.) Athens 2004, NHL Eastside Hockey Manager, Soldiers, Kirby, and various bad jokes that we can't publish anywhere else.
Preview

Paper Mario 2

After Mario & Luigi, we were expecting big things from this. Did it deliver? Let's ask the audience.
Interview

Side Talking

We chat to Risto "Riz" Remes, creator of NHL Eastside Hockey Manager, about the game's path to market, the reaction to the demo, updates, and the importance of the NHL license.
Preview

Metroid Prime 2: Echoes

How do you build on Metroid Prime, and make it work in multiplayer? We try and find out by going hands-on against Space Pirates and other journos.
Feature

What's New?

(This week's European releases.) DRIV3R's out. But then you know that. But so are Full Spectrum Warrior, Ground Control 2, Champions of Norrath and others.
Feature

Reader Reviews

More of your thoughts on games both great and small. (And crap.) Highlights include Metroid: Zero Mission, Sonic Advance 2, StarCraft, Crimson Skies and, um, Dragontorc.
Feature

Reader Reviews

Your reviews of Interstate 76, Far Cry, Super Mario Sunshine, Soldner, Shining Force, TOCA Race Driver 2 and Space Invaders Anniversary. More to come later this week.
Feature

What's New?

Apart from a new breezy sense of confidence in the England camp, there's Mashed, a new .hack game, Mario Golf, Sonic Advance 3, Breakdown, and other odds and sods to keep you out of the sun...
Feature

Movie licenses: solid gold or fools gold?

With Dirty Harry the next game to get the movie to game treatment, we ask: what's the point of basing videogames on movie licenses, and the pros and cons surrounding their increasing use...
Feature

What's New?

(The latest PAL and key US releases.) This week: swash-buckling rootin-tootin' stealth action four-ways. Unscramble to win nothing.
Interview

To The Maaaaax!

Datel technical director Alex Edge makes the case for Action Replay MAX, which not only encompasses all the usual cheating tomfoolery, but also allows you to play DivX movies, MP3s and even Mega Drive ROMs on your PS2...
Interview

Chronicling Riddick: Extra Extra!

Concept art. Meh. Concept demos... Now that sounds infinitely more exciting. Just prior to leaving Starbreeze, we had a quick chat about Riddick's bonus content.
Feature

Chronicling Riddick: Journey To Butcher Bay

Continuing our discussion with members of the Riddick development team, we turn to the game itself - why they chose the first-person view and varied gameplay styles, the difficulty in crafting the technology, and their thoughts on the critical response.
Feature

Chronicling Riddick: Star Treatment

Film licences. Phew - let's not even get into that! Actually, how about we do? We're talking to members of the Chronicles of Riddick team at Starbreeze, who have just created one of the most critically acclaimed film licences since GoldenEye. But how?