Face-offs Archive Page 2
Thursday, 1 March 2018
A shooter that misses the target.
Saturday, 24 February 2018
And could the conversion work lay the foundation for a Switch port?
Friday, 23 February 2018
Solid enough on PS4, Pro and X - but the standard Xbox One struggles.
Thursday, 22 February 2018
But even high-end hardware can struggle at max settings.
Sunday, 18 February 2018
PC, PS4, Pro and Vita versions tested.
Saturday, 17 February 2018
Every console version tested, with Xbox One X on top.
So where does that leave the standard consoles?
Wednesday, 14 February 2018
Faster than Wii U and Xbox 360 - but what about Xbox One X back-compat?
Sunday, 11 February 2018
A PS2 remaster as demanding as many modern games.
Tuesday, 6 February 2018
Minor visual boosts and performance improvements in both docked and handheld modes.
Saturday, 3 February 2018
A big upgrade over the standard console - and PS4 Pro.
Thursday, 1 February 2018
Enhanced consoles deliver better visuals and improved performance.
Saturday, 6 January 2018
UPDATE: Developer responds, confirms dynamic resolution.
Friday, 22 December 2017
4K and performance modes tested by Digital Foundry.
Thursday, 14 December 2017
Refined and optimised.
Thursday, 7 December 2017
Great on the go but falls short when docked.
Saturday, 2 December 2017
Resolution apart, upgrades are thin on the ground.
Monday, 27 November 2017
UPDATE: New graphics modes in the playable demo put to the test.
Friday, 24 November 2017
Rockstar's debut Switch offering reveals the challenges facing a potential port.
Wednesday, 22 November 2017
Native 4K with improved visuals or 1440p with a target 60fps - the choice is yours.
Saturday, 18 November 2017
Significant resolution boosts over PS4 Pro, but what about performance?
Friday, 17 November 2017
The best console version - but extra polish is required.
Thursday, 16 November 2017
Plus: docked vs mobile testing, performance analysis - and more.
Sunday, 12 November 2017
Initial analysis from Digital Foundry.
Saturday, 11 November 2017
A remarkable technical achievement, but are the cutbacks too much?
Friday, 10 November 2017
The way it's meant to be played.
Wednesday, 8 November 2017
Which version sticks more closely to the target 4K?
Saturday, 28 October 2017
Initial PS4, Pro and Xbox One analysis from Digital Foundry.
Friday, 27 October 2017
Plus initial Xbox One impressions and metrics.
Saturday, 21 October 2017
Vorsprung durch technik.