Face-offs Archive Page 2
27 November 2017
UPDATE: New graphics modes in the playable demo put to the test.
24 November 2017
Rockstar's debut Switch offering reveals the challenges facing a potential port.
22 November 2017
Native 4K with improved visuals or 1440p with a target 60fps - the choice is yours.
18 November 2017
Significant resolution boosts over PS4 Pro, but what about performance?
17 November 2017
The best console version - but extra polish is required.
16 November 2017
Plus: docked vs mobile testing, performance analysis - and more.
12 November 2017
Initial analysis from Digital Foundry.
11 November 2017
A remarkable technical achievement, but are the cutbacks too much?
10 November 2017
The way it's meant to be played.
8 November 2017
Which version sticks more closely to the target 4K?
28 October 2017
Initial PS4, Pro and Xbox One analysis from Digital Foundry.
27 October 2017
Plus initial Xbox One impressions and metrics.
21 October 2017
Vorsprung durch technik.
19 October 2017
One version to rule them all?
17 October 2017
Poor PC optimisation will frustrate those looking to play at a locked 60fps.
14 October 2017
The 'supercharged' console bests PS4 and Xbox One, but the shadow of Xbox One X looms large.
7 October 2017
Perhaps a bit of both.
24 September 2017
Head to head with PC and base Xbox One.
23 September 2017
And can Microsoft's new console match the high-end 4K PC experience?
9 August 2017
How well does Rez classic and the new Area X run across a range of hardware?
26 July 2017
An Unreal improvement over PS4?
22 July 2017
Have real-time console graphics finally surpassed Pixar's CG classic?
10 July 2017
But PS4 Pro's high resolution support doesn't quite cut it.
8 July 2017
Pro powers ahead but Xbox One has better performance than base PS4.
11 June 2017
How close does PS4 Pro get to PC's ultra settings?
10 June 2017
In-depth comparisons showing how Sony transformed a classic for the 4K generation.
3 June 2017
And what's in it for PS4 Pro owners?
23 May 2017
60fps gameplay is gone, no PS4 Pro support and some baffling downgrades.
22 May 2017
Higher resolution and improved art and effects build on an already superb console release.
19 May 2017
Resolution is locked to 720p, but the package still compares favourably overall.
17 May 2017
A class act on consoles and PC, with superb PS4 Pro support.
11 May 2017
Digital Foundry finds a radically improved PC experience compared to PS4 and Xbox One.
7 May 2017
Identical to PC, 4K on Pro, with blistering performance on all systems.
29 April 2017
Super-smooth on one platform, performance issues on the other.
22 April 2017
Digital Foundry looks at the PlayStation 3 release, finding a remarkably similar experience.
14 April 2017
Significantly revamped over Wii U, with higher resolution than Xbox One.
1 April 2017
Full multi-platform comparison, including a PS4 Pro vs PC 4K face-off.
13 March 2017
1080p on both, with frame-rate the only tangible difference.
11 March 2017
Massively improved resolution, faster performance, better visuals.
8 March 2017
UPDATED: Switch wins out in GPU-focused stress tests.
7 March 2017
Our first look at how Nintendo's console hybrid handles a multi-platform game.
3 March 2017
But do the visuals hold up compared to the docked experience?
18 February 2017
Great on console, but the 60fps PC experience is a cut above.
16 February 2017
Can PS4 Pro's 1080p focus lock us to 60fps? And how do Xbox One and PS4 compare?
3 February 2017
The PC ultra HD experience takes on PS4 Pro's 1260p image.
2 February 2017
60fps, 30fps - or somewhere in-between. You decide.
27 January 2017
1080p60 locked with VR support - PlayStation offers the complete package.
5 December 2016
Digital Foundry compares three very different ways to play this beautiful game.
25 November 2016
A sub-par PC port takes on Xbox One, PS4 and PS4 Pro.
15 November 2016
Smoother and more responsive.
12 November 2016
EA's cutting-edge engine delivers impressive upgrades on both titles.
10 November 2016
The standard PS4 version has smoother performance overall.
5 November 2016
PS4 and Xbox One take on the maxed out PC experience.
4 November 2016
29 October 2016
27 October 2016
A dynamic duo of Unreal Engine 4 remasters?
13 October 2016
Improved over Xbox One, but PC still offers the definitive experience.
11 October 2016
A technological masterpiece for both Xbox One and PC.
30 September 2016
A preview of the Xbox One vs Scorpio comparisons to come?
22 September 2016
Some nice upgrades are marred by obvious technical issues.
18 September 2016
Baffling frame-rate issues impact Capcom's latest PS4 and Xbox One remasters.
3 September 2016
The definitive edition?
30 August 2016
Dawn of a new engine.
26 August 2016
Can Codemasters' second-gen F1 title improve visuals and boost frame-rate?
20 August 2016
PlayStation 4 takes on budget and mainstream gaming PCs.
3 August 2016
Are these new ports really as bad as the reports say they are?
18 July 2016
Crash and burn?
12 July 2016
UPDATE: Brand new PS3/Xbox 360/Xbox One comparisons for both the original game and the Undead Nightmare expansion.
2 July 2016
Capcom's new PS4 and Xbox One versions take on the original PC and Xbox 360 releases.
25 June 2016
PC takes point over a compromised PS4 release.
24 June 2016
Digital Foundry on the bugs, performance issues and oddities found on PS4 and Xbox One.
11 June 2016
Keep the faith.
7 June 2016
Even more definitive.
5 June 2016
Are all three versions up to par?
29 May 2016
UPDATE: New video shows how good the game looks running natively at 4K.
24 May 2016
Guerrilla warfare between PS4, Xbox One and PC.
22 May 2016
1080p60 on the Gallian front.
21 May 2016
A reinvigorated id software presents a multi-platform tech masterpiece.
14 May 2016
A free-to-play DX12 version on PC - but what does it offer over Xbox One?
10 May 2016
Highly polished on all platforms, with PC offering further refinement.
23 April 2016
The Chinese Room's technological showcase gets a hardware upgrade.
22 April 2016
A 15fps gameplay average on PlayStation 4.
17 April 2016
Can premium-priced controllers make you a better player?
11 April 2016
Killer conversion or dead on arrival?
6 April 2016
The spirit of McRae is back - along with 60fps gameplay.
5 April 2016
1080p60 PC port or something more?
27 March 2016
Just how much faster is the later model? Finally, we have answers.
26 March 2016
Clash of the consoles: PS4 takes on Xbox One.
23 March 2016
Arcade thrills for PS4 and Xbox One - and 60fps is the target.
18 March 2016
PC takes point in Digital Foundry's three-way analysis.
16 March 2016
Full three-way comparison of IO Interactive's reboot - plus DirectX 12 tests on PC.
8 March 2016
Four, six and eight cores battle it out as the Core i7 6700K challenges the 5820K and 5960X.
4 March 2016
A superb console rendition - but what does PC add to the equation?
2 March 2016
How the Wii U version stacks up against the originals - with some surprising results.
1 March 2016
18 February 2016
Xbox One completes the set - but can it match the brilliant PS4 and PC releases?
17 February 2016
Final round... fight!
12 February 2016
25 January 2016
Digital Foundry's verdict on the PC version of Capcom's RPG.
20 January 2016
Plus, our full triple-format Face-Off.