E3 2014 Archive
Tuesday, 16 June 2015
Features over 400 square miles.
Wednesday, 25 June 2014
EA boss Andrew Wilson promises, yes.
Or are we still stuck in the past?
Tuesday, 24 June 2014
"We have been actively preparing..."
"If we were to make a sequel to Bad Company, what would than even imply?"
Saturday, 21 June 2014
In-depth PS4 tech analysis from E3 2014.
Friday, 20 June 2014
"We're listening to the PC fans..."
DICE changes the way it makes games ahead of Battlefield Hardline.
"Maybe for five minutes at a time!"
Wednesday, 18 June 2014
Digital Foundry goes hands-on with Insomniac's colourful grind-'em-up.
And yes, it was running on an Xbox One.
Tuesday, 17 June 2014
Plus, Scalebound CGI trailer "is the game".
What the press got to play at E3.
Hall talks DayZ on console and his Tycoon style game.
There are "a few completely unique endings" with variations.
Microsoft expects "tangible" benefit for games out this Christmas.
But it has dynamic environments and inventive enemies.
Monday, 16 June 2014
Digital Foundry compares the reveal trailer with PS3 footage, making some remarkable discoveries.
We haven't seen much in-game yet, but those 1080p cut-scenes look nice.
"Xbox Live is the service. Dedicated servers is the benefit."
"No decisions have been made. That'll be next week!"
Saturday, 14 June 2014
Digital Foundry gets to grips with Activision's $500m game.
E3, scale and game development's favourite cliche.
Friday, 13 June 2014
Live from 5pm BST.
New games, fresh thinking and brilliant PR bring the Kyoto giant bang up to date.
UPDATE: Photos of the entire range, and an indication of cost.
Tight, tactical and finely tuned - this is a promising start.
With a little Honest Abe in there too.