E3 2013 Archive
Wednesday, 7 August 2013
"Those are the bad guys: go shoot 'em all."
Thursday, 4 July 2013
The quiet Swedish studio breaks cover with a smart new wave MMO.
Monday, 1 July 2013
The new antagonists aren't the only Wild Hunt in this impressive role-player.
Wednesday, 26 June 2013
Jonathan Blow explains why his PS4 puzzle adventure doesn't need explaining.
Monday, 24 June 2013
Bait and switch.
Friday, 21 June 2013
Ubisoft and more on connected freedom.
Bungie doesn't like to call its new game an MMO, but it might revolutionise them anyway.
Thursday, 20 June 2013
Voice commands will be improved though.
Mixed opinions on the complex issue of second-hand sales.
Wednesday, 19 June 2013
Respawn, Ubisoft and DICE on the "power of the cloud".
They're all cooking, but which one's on the top shelf of the oven?
"We think very seriously about it."
Tuesday, 18 June 2013
Tilt DualShock 4 to dash, blow mic to blow out candles - probably.
Monday, 17 June 2013
Will other publishers follow suit?
Welcome to the next level.
"Gamers are going to love our vision of the future..."
Saturday, 15 June 2013
Maps, inventories and air-strikes are fine, but is there more to console gaming's latest preoccupation?
Friday, 14 June 2013
Visceral making unannounced game "they have passion for".
Luftrausers code included.
Sofa so good.
A timely reminder not to judge games by their E3 clichés. (No spoilers.)
It Mikami feel sick.
Behold the serrated bread-knife sword.
The veteran producer on revising Wind Waker, escaping tradition and finding Nintendo's future.
What a handsome world.
Thursday, 13 June 2013
Eiji Aonuma owns up.
"Oddworld wasn't built on selling out," says Lorne Lanning.
DICE to stamp its authority on the much-loved series.