Sid Meier's Pirates! is due out on Xbox soon. You can read our review of the PC version here.
Developer Diaries Archive
Hey there! I'm Chris Degnan, one of the designers on Warhammer 40,000: Dawn of War, and today I get to do a designer diary! As part of the Dawn of War design team I work closely with Jay [Wilson], the lead, and the other designers and get to poke my nose into a lot of cool stuff! For me, one of the most exciting aspects of the game development process has always been the creative process that goes into developing the game and all of its many bits and details. And that's what I'll be delving into in this here diary.
Hi, my name is Jay Wilson, I'm the lead designer on the upcoming RTS game Warhammer 40,000: Dawn of War, and this is my designer diary. The role of the Lead Designer at Relic is to be the gameplay "vision-holder" for a game, to work with the team to establish the gameplay vision of the game and then make sure that vision is maintained through the development of the project. I'm in charge of the design team, which means I'm supposed to make sure the whole thing is fun to play as well! Given that role, I'm probably the ideal person to tell you all how Dawn of War came to be, and our strategy in utilising the Warhammer 40,000 universe to make an awesome RTS game.
It's just a few months since Climax and Games Workshop revealed that their adaptation of the classic Warhammer table-top system had morphed from an online strategy game to a massively multiplayer role-player. Today, in the first of a series of developer diaries, executive producer Matt Sansam fills us in on what the team has been up to...