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Deathloop blocks the PS5 DualSense controller triggers when your weapon jams

Forcing you to adapt.

Upcoming game Deathloop has a really cool-sounding use for the PlayStation 5's new controller.

The PS5's DualSense controller includes adaptive triggers and haptic feedback, a subject discussed by a raft of developers in a new PlayStation Blog post. But the note from Deathloop game director Dinga Bakaba caught my eye.

As Bakaba explains, when your weapon jams in-game, the controller will block the triggers, preventing you not just from pulling the trigger virtually, but pulling the trigger on the DualSense.

"I'm really excited by the adaptive triggers and the haptic feedback, both features that will bring some physicality in game experiences, and give important feedback," Bakaba said.

"Deathloop being a first-person shooter, we do a lot of things to make weapons feel differently from one another. One I like is blocking the triggers when your weapon jams, to give to the player an immediate feedback even before the animation plays out, which prompts the player in a physical way that they have to unjam their gun."

Pretty cool, huh?

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In August, Sony confirmed you won't be able to use the PS4's pad to play some PS4 games on PS5, and you won't be able to use it as a PS5 game controller. Every PS5 will come with its new DualSense controller, of course, but this rules out using your DualShock as a second PS5 game pad.

This is in stark contrast to Microsoft's approach for the Xbox Series X, which supports all Xbox One controllers.

Explaining its decision, Sony said it believed "PS5 games should take advantage of the new capabilities and features we're bringing to the platform, including the features of DualSense wireless controller".

Well, here's one.

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And here's another: from the same PlayStation Blog post, Marvel's Spider-Man: Miles Morales creative director, Brian Horton reveals Insomniac is using the DualSense to replicate Spider-Man's spider-sense ability, among other things.

"The haptic feedback precision allows us to do all sorts of new things," Horton said. "In Marvel's Spider-Man: Miles Morales, we'll be hinting to players which direction attacks are coming from by providing haptic feedback from the appropriate direction on the DualSense wireless controller. What does it feel like to use Miles's stealth ability? How does a Venom Blast feel? Because of the high resolution of DualSense wireless controller's haptics system, we can really push the dimensionality of the feedback. For instance, as you hold down Square to do a Venom Punch, you feel Spider-Man's bio-electricity crackle across from the left side of the controller, culminating in the right side on impact."

The news comes as Sony releases its first global digital ad for the PS5, which revolves around the DualSense controller.

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