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Affogato makes the case for more witches owning coffee shops

Tower defense meets mochaccino.

I learned about Affogato in a PR email I didn't read properly, and I thought it was about running a coffee shop. It is, sort of. You run a coffee shop, handle the grinds and the brewing and the little shakers of sugar. But you're also a witch. And you can dive inside the minds of your customers and solve problems by fighting cleverly framed battles. So you run a coffee shop and then some.

The coffee shop stuff inevitably reminds me of Coffee Talk, and Affogato has captured the same evening setting, sparkling with all its urban promise. It's fun trying to make drinks properly, remembering the differences between them and mastering the intricacies of seasoning.

But the game properly comes alive in the battles. Affogato calls this system a sort of reverse tower-defense, and it calls to mind another reverse tower-defense game that I haven't thought about in years: Anomaly: Warzone Earth. In Anomaly, you lead a convoy through a city laced with turrets and enemy rockets. Affogato zooms in a little: you play cards to place units upon a track that threads through a bunch of baddies. They attack you automatically and you attack them automatically. Early on - I've only played the demo - it's all about picking the route and defending yourself.

The track can be a bit daunting at first.

Picking the route is the part I love the best. Every now and then the track leads to a junction. The wrong path might just sent you off on a slightly longer journey, but it might dump you off the track to your doom. On top of that there are treasure chests you have to work out how to get to, and then the enemies themselves: some of them attack in all directions, but some of them only attack in the direction they're facing. Can you get into a looping track around them in order to flank them and blow them to pieces before you can do any damage.

Cards help out. You earn the mana to play cards by defeating certain enemies, and then you might be able to conjure a tank character, say, who won't deal any damage but draws all the fire away from your damage-dealer. Early on this stuff is pretty simple, but Affogato promises to do bosses and whatnot with this track system, and as the cards pile up, so do your options, and the ways in which the game taxes you and forces you to think.

The further I go in the Affogato demo, the more it introduces new ideas. It's a clever game and uses its borrowings to create something that feels fresh. The demo's on Steam now if you're interested. It's a game about running a coffee shop - and then some.

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About the Author
Christian Donlan avatar

Christian Donlan

Features Editor

Christian Donlan is a features editor for Eurogamer. He is the author of The Unmapped Mind, published as The Inward Empire in the US.