X06: Gears of War - Onstage Demo
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Published 29 September, 2006 Duration 4:35
Cliffy B takes the X06 crowd through a demonstration of Epic's massively awaited Xbox 360 title.
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Comments (53) Latest comment 6 years ago
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Cue the many comments of "Cliched boring sci-fi action game".
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Just what i love to play...
Cant Wait..!
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Awful.
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Or it could be a flashback, seeing as there are other sections in full colour.
Or maybe they're trying to get one-up on Resistance: Fall Of Man, to claim the Greyest Game Of The Next Generation award?
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If you want a third-person shooter for the 360, Lost Planet is looking a lot better IMO.
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Again. UMMMMMMMMMMMMMM.
The video is so bad in quality that I can't comment on the engine, however the animations looks pretty good... gameplay looks like an arcadeyfied Ghost Recon 3, sharing with it the same kind of perspective, the sticking walls, the weapon selection...
All in all, I'm perplexed. I guess it will be good, maybe very good, in the end, but hardly a must buy at all costs. Lost planet got me much more excited...
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what! this video looks awfull, the gameplay looks samo samo,
chainsaw.. witch game did that came from again (unreal or doom?)
there needs to be a new and a lot better video or, this game is just not so special
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But god CliffyB is a tit. Oh and really wish that was better quality footage.
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]http://www.jinx.com/scripts/details.asp?...[/link]
yes.
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¬_¬
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CliffyB you are the reason why designers should stay locked in rooms and not presented to the public.
Tit extrordinaire
As for the game... ZZZZZZZZZzzzzzzzzzzzzzz
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Losers.
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I honestly don't understand why everyone is so hyped about it. It's actually kinda sad that this game has such an awesome engine powering it, the artists and modellers are great and the backstory for the world is actually thought out a bit... and this is what they manage to produce.
Personally, I'm blaming Mr. Blezinsky.
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from what I've seen in last years vids some of the puzzles look great fun but the general gameplay seems as dull as Sony's e306 press conference
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AAaaaaaaah! It's Chris Martin! Run! Run for your lives!
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i'm still waiting for microsoft to admit they really just made a halo box
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Lost Planet FTW!
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As for the demo, i think that they chose the worst part of that level to show off.
What? going around in a circular pit shooting enemies??? Yeah right. Carnival 3D.
C'mon guys, show us something more substantial and groundbreaking.
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Here fucking here! Can't come out fast enough.
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But what I just saw, er.... Hmmmm
First doubt!
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As for this, I guess that it is a solid 7 or 8. Hardly the best game ever, but good nuff to have some fun and without doubt one of the better SciFi shooter this xmas (whether that says more about the genre in general is another discussion though ;p). The MP also looks like fun.
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How about waiting until the game is out, and people have played it, before ripping into it for being "yet another cliched sci-fi shooter".
The graphics and animation look ace, while the gameplay isn't that of a stereotypical run and gun/mindless shooter. I'm looking forward to this.
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Also, if I'm being a pedant I don't like the way he announced himself as "the designer". His title is lead designer, i.e. he manages the design team. A project of that size cannot have just one designer so its frankly a bit rude for him to introduce himself that way (a minor point, but thats me in a nutshell I guess).
"Ok... and where is all the color"
I was wondering that. I assume that was just a video quality issue and the game doesn't actually look like that.
Its hard to tell from a video, but it looked rather good in places. The aiming seemed quite accurrate (even a skilled demonstrator can't usually hide the twitchyness of a poor aiming system. The "running around the pillar and standing awkwardly next to an enemy" bit looked a bit daft, but that is the kind of thing you might hope would get ironed out (or might simply not happen that often).
Everything happened at quite a distance, plus with the poor video quality, it was hard to get a good handle on how the enemies were behaving. I.e. whether they seemed to be reacting to the player actions or whether they were just running about a lot and taking set cover points regardless.
Not sure about the grenade throwing. Looks very nice, but it seemed to take a long time and I like my grenades to be quick "halo style" so they be used as part of a whole toolset rather than a mechanism of their own (any game that still requires me to select a grenade as a primary weapon before use needs a slap, though that doesn't looke the case here thankfully).
I like my FPS games, but the setting and character style of this one does nothing for me at all. If the game mechanics are good it will probably be on my buy list, but big armoured hard men with Duke Nukem quips bore me to death I'm afraid to say. Still hoping for good things from this though, especially the co-op angle.
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I'll stop with the retarded GoW hate now anyway, it's getting tiresome even for me.
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Personally I think it looked well good fun to blast through, and doing that all with a mate over Live - sounds pretty good to me.
Liked the art direction, thought the run/gun dynamic looked solid, as did the animation. Certainly the environments looked a bit washed-out, but no less immersive for it.
But a lot of people seem to be putting the cart before the horse on this one. Perhaps an HD version on XBLA would be good!
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/Reaches into arse
/Pulls out Resident Evil 4
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twit
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They might not be the gameplay-kings, but their games are often solid and they can certainly do pretty graphics. Their art-style isn't exactly my cup of tea, but I enjoyed the original Unreal (didn't like the single player, but loved the death match with bots) and UT2004 was also nice and uncomplicated fun.
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I have to agree that their games are solid. But what I was saying that they're not really originators. Just rehashers. For example, to me, Unreal and UT was an answer to id's Quake series.