W40K: Space Marine video talkthrough
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Published 7 September, 2011 Duration 28:14
Talking you through the opening mission.
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Comments (29) Latest comment 9 months ago
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That aside I think it's a good accompaniment to the written review, it gives context to a lot of the points you made.
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ps.. no variation? Didn't you hear, in the grim darkness of the 41st millennium THERE IS ONLY WAR!
The game even reminds you at the start.
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If the first 30min are any representative of what's to come I can easily see myself enjoying this game for 7 more hours.
And he didn't even get to use the Jet-pack, which adds another layer to the combat.
I like what I've seen here. There really is nothing fundamentally wrong with the combat. At least I couldn't spot any of said "broken gamemechanics" whatsoever.
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liked it more of the same please!
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Even more annoying is that the key diff between marines and orks is orks zerg and marines think. i.e. taunt and use the enemies weakness against them.
Relic goofed this one. will wait for sale.
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Charging in and slaughtering and executing is glorious
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Besides knowing that later on chaos forces show up if they are dispatched in any number over 10 it's not in fiction as Chaos space marines are more powerful than regular space marines.
Finally as a guard commander I know that infiltrating space marines on an ork decimated forge world would need to exercise extreme caution as they would be facing countless looted Leman Russ each able to kill space marines with ease.
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exactly !
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I feel like the complaint I will have is that the gameplay will not change through the retail version. I would've wanted more enemies/bosses who demand different approaches to fighting as well as more environments in this game. Moving beyond the forge world into a few or several more environments would have been nice.
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Also, love what EG did for a closing title card.
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Crouching behind some cover every few seconds in order to regain health isn't repetitive then?
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