Virtua Fighter 5
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Published 14 July, 2006 Duration 1:43
Footage from Sega's next-generation Virtua Fighter.
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Comments (28) Latest comment 6 years ago
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Also this looks damn nice.
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VF5 looks awsome, just because it is. This is the 1 thing the PS3 has going for it right now. But im not sure its a Kick in the face to the xbox360.
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Real time dynamic water droplets anyone ??? tsk tsk tsk
It's doing great being a PS3 exclusive methinks.
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Sarah looks like Gayle Platt now, and Vanessa isn't black anymore. Monkey child looks extremely annoying. I think the emperor is naked.
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Have to agree with you here. Looks totally generic and derivative.
And, horror-of-horrors, we have wrestling grease boys as fighters.
I think softco's definitely need to take a leaf out of Nintendo's book. ie as in Wii sports go back to basics and then build it up from there. In other words, get back to the basic karate/martial arts moves/styles (as in International Karate+ or Way of The Exploding Fist) and build a game from the ground up.
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You say this as though DoA4 brought something new to the table. It was big step back for the DoA games, and if VF5 can at the least manage to be as good as VF4, I think everybody will be more than happy.
Looks well tasty from what I can see.
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Yup, very excited. Music sounded cool too, and some great locations. Hope for character specific fighting arenas...
Problem: need a PS3, and I dont wann part with the cash...
Also, people who criticise "cages" or lack of multi-tiered levels: VF was the first series to experiment with gradiated fighting arenas at different levels. Simply, it ended up looking ungainly, and didn't add to proceedings. I much prefer VF4 to 3... and I'm sure this iteration will be good too. It's all about the combat, y'all!
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Then it suffered from bad design because I can think of several beat 'em, ups with multi lvl platforms that work very well. So the point still stands.
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Several? I can think of DoA2 and 3 and nothing else here. Having to rely on stage interactivity is nothing more than an unnecessary distraction from the combat or an amusing short lived chance to go 'hur hur i just kicked him through da window lol'. The actual fighting is sort of the point of these games, and it shouldn't be taken away from or diluted by anything else.
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Sega dumped the layered background idea because for some reason the gaming press seem to think VF3 which originated the idea was really really bad and the playstation's s-l-o-w grainy badly textured VF4 port with flat stages is the dogs privates. One of the reasons they say its "better" is having nice boring flat stages so I don't see Sega ever experiment with the idea again. A shame as it actually made a difference in the VF as you could get more combo hits in when you floated somebody on an slopping surface whereas in other 3D beat em ups its just for show and there's no real skill to it. Surely the ultimate VF would be VF4 spruced up attack system with VF3's experimentation?
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Done right, they add to the strategy, and make you take your surroundings into account. The same can be said for having finite rings, walls and that.
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The best fighting series by a long, long way, and one of the most prolific reasons to own a PS3 at the moment.
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I still love VF's gameplay style - yes, WITHOUT, those layered backgrounds, better than any other fighting game. The gameplay footage at IGN looks really nice.
And if you don't wanna play it on a PS3, you can always go play it at the arcades (...in Japan lol )
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