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Motion capture has come a long way in the last few years, and for many games it's been an indispensable tool for realism. Here's how Naughty Dog used it for Uncharted 2.
7 minutes 57 seconds
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time feeling old and killing dwarves in poorly constructed fortresses. His dog is brilliant.
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