Turok - Dev diary
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Published 17 January, 2008 Duration 6:57
The second part of Propaganda Games' 'making of' series of dev diaries reveals the importance the team placed on character development and immersion in the game. That and making sure everything had big teeth.
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Comments (5) Latest comment 4 years ago
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That was like a poor man's Bungie-hype-documetary. It's futuristic Rambo but with dinosaurs. And, to be fair, it's not too shabby looking...
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I'll believe that when I see it...
And I still think the game looks too generic to excite. 'Cause we need more futuristic space marine FPSs...
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