Too Human - Dev diary

Published 31 March, 2008 Duration 10:51

Anticipation and controversy have been running almost neck and neck for Dennis Dyack's Norse inspired techno-romp. Here's some pearls of wisdom right from the horse's mouth to set you straight.

Comments (4) Latest comment 4 years ago

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  • Triggerhappytel #1 4 years ago

    I still really need convincing with this one. The frame rate is looking pretty solid now, although I'm not sure how many of the mass 360 market will have the patience for micro-managing your character's armour and abilities. Still, so long as the combat engine is up to scratch, nothing else really matters.
  • symmetry #2 4 years ago

    Woah, the xbox noise at the end woke me up, what did I miss?
  • Spanky #3 4 years ago

    Wtf is this World Film Society goblin man shit?
  • Gurrah #4 4 years ago

    The best part was when they explained the many unique ways you can aquire items... chests, loot from killed monsters - MINDBLOWING stuff!