The Eurogamer TV Show - Episode 4
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EGTV: Eurogamer playtests PlayStation Vita
Published 30 November, 2006 Duration 25:19
Exclusive behind-the-scenes amusement at ultra-secretive development legend Rare, creator of the joyous Viva Pinata; and a chilling journey into the heart of the Chernobyl disaster zone to uncover the mystery behind PC FPS S.T.A.L.K.E.R.
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Comments (51) Latest comment 5 years ago
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Just to clarify its end of the progress bar is 11:57 not that it stopped streaming it.
Thanks for that Pat
strange thing is the first time it just stopped at 11:57 and that was it no advert loaded, second worked though so thanks for letting me know otherwise I would have missed that great feature.
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Now I'm stuck with a 'now bufferring' message...
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Seeing the progress bar at the end, I clicked here for the comments. Now I see I've missed half of it have to sit through it buffering all the first half again in order for it to 'run through'.
Irritating.
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Sodding adverts FTL
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EDIT - I should say by "RSS feed" I mean something suitable for media aggregation tools like iTunes or Democracy.
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Thanks
Edit: Damn it i think i need my eyes checked, i didn't see the above post.
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Overall a good article. However, excuse my probably inaccurate paraphrasing but "the fact that the game is limited to PCs only is somewhat perplexing" is not a sensible or wise statement. PCs are as valid a games platform as any other, especially the high-end ones that already surpass the new generation of consoles in power terms, for which this game is primarily designed and which the majority of FPS players will own.
I for one am glad this is PC only; trying to create a game that can be easily ported to a pad-based machine would make what purports to be a complex game suffer, probably terminally. Not to mention that it would probably have taken another 3 years to release and end up with some vile exclusivity deal that delayed the PC version for another six months after the console release. PCs need killer apps more than any console does at present. Not that this has any chance of being a PC killer app, it's still too low-key.
Oh, and for the love of god will someone tell me whether STALKER has co-op? That will make it twice as good, however good it eventually turns out to be.
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I'm not casting aspersions on PC as a gaming format - simply suggesting that it's a bit short-sighted, in the current climate, not to cover both PC and console, when the game would likely work well on both.
Mark Rein, for instance, laid into EA and Crysis for the very same reason when I spoke to him at Leipzig. His point was: is it good business sense to release a game that would work well on console and PC solely on the latter?
Either way, Oleg's comments suggest that, if the PC version of S.T.A.L.K.E.R. shifts decent numbers, there will be a console version...
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Oh and thx @EG for featuring some PC games on the EG TV-show at last
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I was wondering about the Amiga as well; can anyone explain why it's on his desk? I know there's at least one person here who works for Rare
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cant wait for Banjo 3
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Keep up the good work!
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Really liked the STAKLER bit, but the gameplay footage left me with mixed feelings. While the Chernobyl setting is very interesting the movement and actual gameplay looked very fixed and static.
I'll probably pick it up though it reviews well.
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/crosses fingers
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Anyhow, I can't imagine Stalker working on a console, if it's what I think it is (i.e. more akin to Deus Ex or System Shock 2 than, say, FEAR). I mean, look what happened when they made Deus Ex 2 with consoles in mind; it was so nerfed on PC compared to the first one that I played through most of it by fatally throwing furniture at enemies, FFS.
Crysis, also, might concievably work on a console, but really FPS games belong on PCs; you can argue your Halo pad layouts all you like, but mouse and keyboard is just superior as an FPS controller scheme. I don't expect Wii Sports on the PC or Dawn of War on the PSP (despite the fact that both could be adapted to work) so why should Mark Rein expect the genre the PC does better than any other platform on other platforms?
Then again, are you meaning it makes sense in gameplay terms or economic terms? Economically, I dare say you're right, but that's just one more arsed-up game to be given a "could have been better" review. Is it economic sense to release a game on an inappropriate platform?
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EDIT: after a closer look, I can see now that it's an A500. Didn't see the back part of the Amiga 500 at first, so I thought it was an A4000 keyboard. Also, there's a standard television to the right of the LCD Viva Pinata runs on in the background , so I guess they play games on the A500 during breaks. Could also be a source of inspiration.
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S.T.A.L.K.E.R. is a third-party project, so the only thing holding it back from releasing on other formats is publisher will and consumer demand.
Depends how good the game proves in the final analysis, but if 360/PS3 owners want it, GSC seems to believe it will work.
As an aside, one thing that we didn't include in the edit was the topic of DLC - Oleg spoke favourably of Valve's Episode strategy for Half-Life 2, so there's a chance PC owners will see something similar happen with S.T.A.L.K.E.R.
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The excessive alliteration was annoying in the first few but now I look forward to it, just to see how many mashups Mr Minkley may string together.
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Loved the B-movie feel to the stalker report.
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(Edit: unbreaking long word!)
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A podcast version would be awesome!
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I should point out that the enemy Stalkers you can see in the footage are in fact Zombie stalkers, hence the somewhat wooden-looking AI
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Start the Rare feature then click on "next". You'll get a Viva Pinata ad. Let the player finish it, and the S.T.A.L.K.E.R. feature will run.
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Can we get the EGTV divided up into parts? At times I only get about to view 10 mins between studies and I don't like having to buffer the first 10 mins again just to get back to where I left off.
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The in-depth reports on Evolution Studios, GSC and Rare have been great. Keep up the good work!