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We visit UK developer Climax and have a cosy chat about what makes them, and their new take on Silent Hill, tick.
6 minutes 50 seconds
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time feeling old and killing dwarves in poorly constructed fortresses. His dog is brilliant.
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