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Doctor Who: The Eternity Clock - the first level
Published 26 July, 2011 Duration 2:09
Eight factions join the fight.
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Comments (0) Latest comment 10 months ago
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The problem is with this massive investment of money that they aim for the 12 million wow market which is fail on it's own right there.
WOW is starting to go down but it's far from gone and you just can't get another brand new 10 million players from nowhere considering that MMO players are a breed of their own apologies to the exceptions.
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Unless they mean some generic Sith Empire or other, but _the_ Empire is surely the one of Darth Vader, etc.
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(I guess WoW gets forgiven by being more cartoonish but I would expect animation in ToR to be much more fluid considering it's a brand new game)
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Seems fluid enough to me: http://www.youtube.com/watch?v=F2KvPDzaBos
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I agree about the animations, it looks stilted and a bit robotic, and physics looks like it had a swift burial at sea - grenades had no explosive effect on people hit with them which is stupid imho. The voices seem... ok i suppose, inoffensive but not particularly exciting. I do wonder how many voice actors have been used, is it gonna be a choice of one male and one female voice per class? Or less than that?
Ignoring the fluff and looking purely at the minute-to-minute gameplay, i'm still on the fence regarding this. I can't shake the feeling that it boils down to a wow-style of gameplay - you press a button, dice roll in the background, you get a result, not a great deal of skill involved. There does appear to be a cover mechanic, i guess ranged classes will benefit from that. But apart from that its seems fairly formulaic to the current skill bar/cooldown template from WoW, Rift, WAR etc.
So overall the only things really setting this apart, from what i've seen, are the fully voiced campaigns. If Bioware have created 8 full 200 hour campaigns with minimal reuse of quests across clases that will be pretty impressive tbh, potentially 1600 hours of content. If however, they campaigns are mostly similar with a lot of cross-class reuse, then its becomes a lot less impressive. My guess is each class will have an individual starting area, probably approx 8 hrs worth, which will then feed into an alliance or empire campaign with perhaps a bit of branching. Similar to DA
My biggest concern? This gets average reviews, fails at retail and Bioware go under, swiftly followed by a mass cull of studios at EA as they look to recoup the stupid amount of money spent.
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According to the developers, current count(for the whole game) is at over 900 actors, and rising.
http://www.blisteredthumbs.net/2011/07/s...
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Anything beyond the three original films is a shitstorm of a mess that destroys what made the universe great.
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Yep.
And I assume with original you mean the theater and VHS versions, NOT the "upgraded" let's add extra critters and Han Solo does not shoot first, DVD versions.
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Jedi were once a mystical powerful group of individuals that was about an individual's character but then it got devolved into something common as muck. I, personally, wasn't drawn by the flashing light swords but the whole "believe in yourself' crap instead.
That all said;
I'll still buy this game for a month or so.
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A realistic star wars fight would go as follows.
Jedi/Sith vs Bounty Hunter = bzzzz clank kick as helmetted head rolls across floor
Jedi/Sith vs smuggler = choke or zap and then the thud of a corpse
jedi/sith vs trooper = bolt reflections followed by a lot of dead troopers.
jedi/sith vs jedi/sith = 10 minutes of parrying, attempted strikes and force power exchanges then either one looses an arm, leg and flees or looses their life. Comes back stronger with a mechanical limb, rinse and repeat until one is actually dead.
It's pretty hard to make that into an exciting game given that the jedi and sith would naturally make the other classes look like they should have stayed at home.
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