Supreme Commander - Smack talking Devs

Published 25 January, 2007 Duration 3:49

Even executives love a bit of coffee-housing. Here we see the post-match sledging between Bill Harms, Gas Powered's editorial manager, and Paul Lovey, 'PR and marketing guy'.

Comments (6) Latest comment 5 years ago

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  • ralphwolfenstein #1 5 years ago

  • S.J.Rogers #2 5 years ago

  • Pob #3 5 years ago

    That was pretty good :)
  • Gurrah #4 5 years ago

    I am REALLY looking forward to this game but there is one thing that looks pretty dull and that are the ships shadows... seriously have you ever seen a ships shadow at the bottom of the sea? I haven't. It looks more like they are hovering above a valley.
  • blinder #5 5 years ago

    nrr, agree with the ship shadows. in shallow water there should be a shadow at the bottom of the sea but there should also be a shadow between the side of the ship and the sea

    though even with shadows off (on the beta) the ships look like they're hovering rather than floating
  • BurningR #6 5 years ago

    I think this could be THE rts of this generation, but yeah, one minor complaint from me wouldn't be the ship´s shadows, but the static way in which the ships kinda just sit there on the water. when hit by giant fucking bombs especially, they have to bob a around, or else the illusion of ships on water is broken.
    Edited by 1 at 30/01/07 @ 16:57