Supreme Commander - Chris Taylor interview
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Exclusive: Supreme Commander
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Supreme Commander
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Harry Potter for Kinect reveal trailer
Published 23 October, 2006 Duration 4:38
Gas Powered Games CEO/Director, Chris Taylor, tells us how Supreme Commander is going to set a new benchmark in RTS gameplay.
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Comments (19) Latest comment 5 years ago
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http://www.eurogamer.net/tv_video.php?pl...
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I can't help thinking how hard it'll be to manage your units on such a large map.
And I'm assuming we'll need a supercomputer to run this properly.
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This looks way too boring to me. If the map is as large as he says, then no way is that playable.
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TA was the biz..
now about that beta key....
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Not out till March 2007.
Bugger.
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Plus it has big stompy robots. Instant winner!
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That makes me want to play TA again.
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/me jests.
I'm actually looking forward to this one. The dude's obviously more about the gameplay + interface than most RTS developers.
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First thing to mod: UI. They need to make it sleek and minimalistic, like TA running at 1280*1024.
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Against 2 other 2-player-teams maybe.
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I'm sure the system requirements to use the full set of UI features will be meaty but on the other hand i remember when TA came out (showing my age here!).
Like Eve Online it was a ridiculously gorgeous game even on low end systems (its not relevant to the current discussion but the music was another amazing factor as well!). I'm hoping the team has the same talent in squeezing every last drop of performance from this title.
Where is my copy of TA? I need to play again!
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hehe poor chris, so excitable