Starshatter: The Gathering Storm
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Published 21 November, 2006 Duration 4:16
A game engine generated movie shows us what's in store for Matrix Games' space based shooter.
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Comments (12) Latest comment 6 years ago
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Space combat sims need to go relativistic!
(remebering stuff like Gunbusters, that's not a bad possibility actually, it'd really challenge planning ahead)
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(remebering stuff like Gunbusters, that's not a bad possibility actually, it'd really challenge planning ahead)
That'd be interesting, not sure how it'd work though.
Gunbusters portrayal of time dilation was excellent. Shame that series was spoilt by stupid robot battles and gratuitous nudity.
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I can read the words, but put together like that they just don't make any sense.
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Why do all the ships have their engines running ALL THE TIME? In space, if you turn on your engines, then you'll be continuously accelerating.
I also wonder what these funny "bullets" and beam weapons in space are. Of course, they look cool, but in fact you wouldn't see beam weapons leaving any traces in space... (e.g. a laser beam is perfectly invisible in a vacuum)
Hence I find it funny when space sims brag about their realism.
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You know why the laser beams are visible? Because it'd boring as fuck if you couldn't see them. And I doubt you'd be so keen on the idea of full realism when your ship gets blown to pieces without warning by an invisible weapon.
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