Star Wars: The Force Unleashed - Dev diary
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Published 7 April, 2008 Duration 7:13
Multi-platform games can be spread a bit thin. Often when a studio spreads is resources over several machines, something gets lost in translation on at least one. Hear why this won't be happening with The Force Unleashed, no matter how you play it.
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Comments (24) Latest comment 4 years ago
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Seems to me that they spent so much time on the force powers, that they forgot the primary weapon of the Jedi. As old kenobi said "A Jedi's light saber is his life". Surely what we should be seeing in the close combat is limbs flying everywhere. Instead I'm seeing a 20 hit combo on a storm trooper with zero blood and not even a cut as a result.
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Monkey Island 5 (plus the other four on a compilation disc).
KotOR III.
You don't have to create now franchises to be innovative....
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Might be a fun game despite that, though, I'm bored of lightsabres and they never did exploit force powers that well.
Still, why no PC version?
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Zak McKracken would also be a welcome return.
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if it's a good game, i'll play it regardless of whether starwars has been milked or not.
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Why does Vader hold his lightsabre behind him at 04:49?
Anyway, this seems like the same spin we get when every new Star Wars game comes out. So this game is basically Dark Forces 5?
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