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S.T.A.L.K.E.R.: Clear Sky - Multiplayer

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Oleg Yavorsky spills the beans on Clear Sky's multiplayer modes.

1/08/08   Duration: 1' 23"

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illusiondance
01/08/08 @ 10:17
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damn, video not working for this machine, what can one do Urogamer?
Snooz
01/08/08 @ 14:07
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So oleg: Is it going to be fast paced run and gun or sniper-city all over again? Accompanied by a quake area "headshot!"-kind of voice over? SP was excellent although flawed, MP was incredibly disappointing. I tried to find good servers and gave it a try for a while..

I was hoping for a say 6 vs 6 teambased "find the artefact and bring it to an objective blah blah" or more slow paced and stalemate-like (just like in the game) sneak and gun-about. Not the 1994 deathmatch etc all over again...

I'd even like a mini-stalker-Mp-map where 6vs6(vs6 or more) are two or more factions that need to get to a building of say 15 NPCs holding an "important" artefact/weapon etc that a trader needs. The faction that gets the artefact to the trader wins, how it gets there is not the point, but all the action for each team (gamer) is to either get the objective or ambush the team that got it first and is transport it back to the trader.

Nice idea? It took me 3mins to "create" a new game mode...contact me for my account details pls
Edited 3 times, most recently on 06/08/08 @ 09:47

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