Silent Hunter 5's 3D engine

Published 4 December, 2009 Duration 2:21

There might not be all that much to look at in the middle of the Atlantic, but what's there will at least look nice in Silent Hunter 5.

Comments (10) Latest comment 2 years ago

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  • fizzyfish #1 2 years ago

    I hereby demand that all developers stop adding 'wobble' effects everywhere in underwater scenes. The 'wobble' with water comes from light refracting as it passes through the uneven water's surface, in either direction. When you're underwater, the only thing that you would see wobbling is everything ABOVE the water. Even the Tomb Raider 1 engine got this right in 1996. Thank you for listening.
  • Cadence #2 2 years ago

    Good point fizzyfish.