SEGA Rally - Technical diary 2
You may also like...
-
SEGA Rally - Tech demo 2
-
SEGA Rally - Tech demo
-
SEGA Rally - Tonya and Donya Pt 3
-
SEGA Rally - Tonya and Donya Pt 2
-
SEGA Rally - Tonya and Donya Pt 1
-
SEGA Rally - Tonya and Donya intro
-
SEGA Rally - In game
-
GC: SEGA Rally - Canyon
-
SEGA Rally - Alpine
-
SEGA Rally - Tropical surroundings
-
SEGA Rally - Captured footage 3
-
SEGA Rally - Captured footage 2
-
SEGA Rally - Captured footage 1
-
SEGA Rally - Technical dev diary
-
The Eurogamer TV Show - Episode 13
-
Harry Potter for Kinect reveal trailer
-
Planetside 2 video shows massive air combat
-
Deadlight story trailer shows new gameplay
-
Hitman: Sniper Challenge trailer goes behind the scenes
-
Crimson Dragon Kinect gameplay footage
Published 8 August, 2007 Duration 6:25
The second of SEGA's technical dev diaries, this time focussing on the environment details. It's a six minute extravaganza, so get buffering!
Related gamesSEGA Rally
You may also like...
-
Glorious Technicolor 29
-
GeForce GRID: Can Cloud Gaming Match Console Performance? 23
-
Day Z: The Best Zombie Game Ever Made? 120
-
App of the Day: Penny Time 6
-
Gravity Rush Review 68
-
New Star Wars franchise to be unveiled next week 111
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 50
-
Ghost Recon: Future Soldier Review 132
-
How The Elder Scrolls Online hopes to avoid repeating Skyrim bug fiasco 31
-
XCOM: Enemy Unknown Preview: First Contact 24
-
Dragon's Dogma Review 139
-
Diablo 3 Review 244
-
Amalur MMO "would blow you away", claims game's author 29
-
Demon's Souls servers to stay online in the US 32
-
Dirt Showdown Review 89
-
Jet Set Radio announced for PlayStation Vita 54
-
Sony patents method to interrupt your gaming with an ad 170
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 109
Comments (6) Latest comment 5 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
The environments have a bright and colourful feel to them, something which many "next-gen" games seem to shy away from. Next gen seems to = brown.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
But seriously, Sega are very proud of their surface deformation and it does make a big difference, especially with a force-feedback wheel. We got to play a preview last week and they talked about it for close to 15 minutes. I wrote up a post last night - 10 things you should know about Sega Rally (Revo)