Comments (5) Latest comment 3 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • baphomet_irl #1 3 years ago

    i ran this benchmark last night and got an average of 70fps - 1920x1200 2XAA :D

    I really like these benchmarks Capcom are giving us - great fun - Id love a screensaver based on them
  • baphomet_irl #2 3 years ago

    one thing I noticed although it may have been from sitting further away from my TV when playing my (360) version - as opposed to up close on PC, and also maybe the 360's upscaling from its internal render applies a bit of blurring - the menu/attract screen with 'press start' seemed to be encoded lower quality for some reason, I could see the fractal squares used in the compression more apparently, I think that noise filled scenes are asking for trouble from compression though. The 360 menu definitely felt as clear as if it was done in engine though...
    Edited by baphomet_irl at 17/07/09 @ 17:19
  • Buran #3 3 years ago

    This version puts to shame the Xbox 360 and PS3 ones. I have a Q6600 oced to 3.0 Ghz, 2GB RAM 800 Mhz and a GTX 275 oced to 675 Mhz (core). At 1680 x 1050 all maxed -including AA X16 the variable bench gives me an average 64,7 fps, and the second bench 65,2 fps.

    The bench runs in my desktop at more than twice the resolution and more than twice the framerrate than in the consoles version, plus the filters are 8 times better. The res of the textures puts the other versions to shame. Sadly is only a third person shooter by turns, because the engine is promissing.

    Will be cool to read the PC comparison in September just to look Eurogamer saying "it looks very similar to the 360". Big HA.
    Edited by Buran at 19/07/09 @ 23:54