Comments (0) Latest comment 2 years ago

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  • hiddenranbir #1 2 years ago

    Looks like a lot of buttons having to be pressed in short spaces of time! L analog to keep your direction and movement, B to keep focus, A if to possibly speed up, LT to get lasso and RT to throw!
  • Slipstream #2 2 years ago

    I'm sorry but four minutes in did anyone suddenly think 'Hyrule field?'...not that that particular comparision is a bad thing of course. I suddenly got all soft for a bit of Zelda lol.

    Great vid btw, I am well and truly excited, seems like R* have truly captured the essence of the wild west.
  • mandella #3 2 years ago

    Using lasso is very frustrating. I gave up on taming horsed after 10 minutes of futile and frustrating attempts and I think I completed the above mission after half an hour. Definetely it could have been implemented better.
  • kangarootoo #4 2 years ago

    @mandella

    What difficulty setting are you using, and does the effect of difficulty setting in the aiming system apply to the lasso as well?

    I believe the hard setting gives you no lock-on, which I an imagine being super awkward on horseback.
  • mandella #5 2 years ago

    It's not the lock on that makes things frustrating. The lasso simply breaks contact with the target 1-2 seconds after it connects and you have to throw it again. Sometimes you dismount move two feet and *poof*, lasso is gone and dismounting a horse with the lasso still at your target is pain in the ass. The same thing happens with human targets. Basically its use is very awkward. It should be simple: you throw it, it connects with the target, you hold the target and then there should be no manual movement toward the target but right away context sensitive action.
  • kangarootoo #6 2 years ago

    @mandella

    So you have to keep the lasso somehow aimed at the target even AFTER it has been thrown around them? That does indeed sound like a pain in the butt (and not how a real lasso works, in my very limited experience).
  • HoriZon #7 2 years ago

  • TessaTickle #8 2 years ago

    Wow, some decent voice acting, for a change ? Sweet. Mocap is starting to look pretty good too.
  • Skandalle #9 2 years ago

    I didn't have a single problem with the lasso. As long as you keep the left trigger held and avoid straying too far away from the beast, it works fine!
  • Demiath #10 2 years ago

    Like a lot of RDR's controls, lassoing/breaking feels a bit clunky. Rockstar needs to learn how to tighten and streamline things a bit; the characteristic linearity of the plot isn't the only thing that feels slightly archaic in this game...